With most developers I know in person, your maximal style values would be assigned to “jeans” and “meme-of-the-week tshirt”. I’m not sure how this happened, but for me it’d be your typical dress clothes, I’m not claiming any particular fashion sense, I just like dress pants/shirts.
Back on topic, I agree that destroying zombie clothes and the clothes you’re wearing isn’t going to help much, because the raw materials are so abundant it would just require you to patch and make new clothes all the time.
It seems to me the problem arises from using “rags” as the input to clothes creation, and there’s no penalty for doing so.
You CAN sew together a bunch of random chunks of cloth into say, a shirt, but it’s going to be too thick, heavy, probably very difficult to get it to fit properly, and it’s going to take a really long time to sew, since you have to stitch each little cloth together instead of just the straight seams of the clothes.
A more minor but related issue is being able to desconstruct string into quality thread, in reality it’d be very difficult to tailor with a bunch of short lengths of thread.
Finally, all cloth isn’t created equal, there’s a reason you don’t normally cut up sheets or curtains and make clothes out of them, they end up fitting poorly and being very uncomfortable. Also I’d guess they’d be more prone to wear.
How to handle this better without it becoming an overcomplicated mess, I’m not sure. Have to think about it more.