# Despecialized zombies

**URL:** <https://discourse.cataclysmdda.org/t/despecialized-zombies/15151>\
**Category:** The Lab\
**Created:** [March 20, 2018, 5:31pm UTC](https://discourse.cataclysmdda.org/t/despecialized-zombies/15151 "2018-03-20T17:31:47Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Hirmuolio](https://avatars.discourse-cdn.com/v4/letter/h/dc4da7/32.png) [@Hirmuolio](https://discourse.cataclysmdda.org/u/Hirmuolio)\
**Post date:** [March 20, 2018, 5:31pm UTC](https://discourse.cataclysmdda.org/t/despecialized-zombies/15151/1 "2018-03-20T17:31:47Z")

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This is a mod to make the special zombies less special.

Download: [https://github.com/Hirmuolio/Despecialized-zombies](https://github.com/Hirmuolio/Despecialized-zombies)  
(full list of changes is also there)

Most of the special zombies aren’t turned completely mundane since they are still spawned with whatever weighting based on their original difficulty.

> **Changes**
>
> zombie grenadier
> 
> - No more releases grenade bots
> - On death grabs a flashbang
> 
> zombie elite grenadier
> 
> - No more releases grenade bots
> - On death grabs a grenade
> 
> spitter zombie
> 
> - No longer spits acid
> 
> corrosive zombie
> 
> - No longer shoots acid (still barfs acid at melee)
> 
> smoker zombie
> 
> - No longer emits smoke while alive (still releases smoke on death)
> 
> Smoky bear
> 
> - No longer emits smoke while alive (still releases smoke on death)
> 
> shocker zombie
> 
> - No longer shoots lightning
> - Melee stats same as normal zombie
> - Deals shocks when scratches and bites instead of every attack
> - Reduced zap back chance to 50 (was 100)
> 
> shocker brute
> 
> - No longer shoots lightning
> - Melee stats same as normal brute
> - Deals shocks when scratches and bites instead of every attack
> - Reduced zap back chance to 40 (was 75)
> 
> shady zombie
> 
> - Does not turn invisible during night
> - Reduced night vision to 10 (was 40)
> - Increased day vision to 20 (was 3)
> 
> zombie nightstalker
> 
> - Does not turn invisible during night
> - Reduced night vision to 10 (was 40)
> - Increased day vision to 20 (was 3)
> 
> zombie necromancer
> 
> - Is now just a normal zombie
> 
> boomer
> 
> - Renamed to fat zombie
> - Doesn’t blow up
> - Same stats as fat zombie
> 
> huge boomer
> 
> - Doesn’t do whatever it did before
> 
> bloated zombie
> 
> - No longer releases gas while alive (still releases gas on death)

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**Author:** ![Kedrak](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kedrak/32/1414_2.png) [@Kedrak](https://discourse.cataclysmdda.org/u/Kedrak)\
**Post date:** [March 20, 2018, 7:02pm UTC](https://discourse.cataclysmdda.org/t/despecialized-zombies/15151/2 "2018-03-20T19:02:15Z")

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Nice adition… 👍👍

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**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [July 29, 2018, 2:32pm UTC](https://discourse.cataclysmdda.org/t/despecialized-zombies/15151/3 "2018-07-29T14:32:39Z")

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Forgot the zombie hulk. You should atleast remove its “SMASH” ability 🙂

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**Author:** ![dragoduval](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dragoduval/32/1272_2.png) [@dragoduval](https://discourse.cataclysmdda.org/u/dragoduval)\
**Post date:** [August 4, 2018, 5:09am UTC](https://discourse.cataclysmdda.org/t/despecialized-zombies/15151/4 "2018-08-04T05:09:14Z")

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Damn, i do that in my game, i remove all the special’s ability of zombies, so that i can different normal zombie.
