# Designing for a Car Moving Dolly

**URL:** https://discourse.cataclysmdda.org/t/designing-for-a-car-moving-dolly/14770
**Category:** The Toolbox
**Created:** [January 9, 2018, 8:05pm UTC](https://discourse.cataclysmdda.org/t/designing-for-a-car-moving-dolly/14770 "2018-01-09T20:05:07Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![Human\_Shield](https://avatars.discourse-cdn.com/v4/letter/h/f05b48/32.png) [@Human\_Shield](https://discourse.cataclysmdda.org/u/Human_Shield)
#### Post date: [January 9, 2018, 8:05pm UTC](https://discourse.cataclysmdda.org/t/designing-for-a-car-moving-dolly/14770/1 "2018-01-09T20:05:08Z")

</div>

There is a need to move wrecks in the game without ramming them or hacking them apart.

I’m thinking of an item that when installed reduces a vehicle’s mass and makes it undrivable. It could be installed quickly with no tools and would let the player grab wrecks (up to a reasonable amount) and move them.

Having it use its own batteries (not the vehicle’s) would be a good idea.

Could modify vehicle.cpp to have if statements for things like mass\_cache but is there a cleaner approach?

Activate item and use it on a vehicle to push it one square away? How would that work?

---

<div class="post-metadata">

### Author: ![druidniam](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/druidniam/32/1368_2.png) [@druidniam](https://discourse.cataclysmdda.org/u/druidniam)
#### Post date: [January 9, 2018, 9:10pm UTC](https://discourse.cataclysmdda.org/t/designing-for-a-car-moving-dolly/14770/2 "2018-01-09T21:10:15Z")

</div>

Game has a boom crane, its just a matter of recoding vehicles so the can be joined. Thereis a PR from a while back for it I think,but didn’t have viable code or something like that.
