# Design of Fatigue and Hunger Fundamentally Flawed

**URL:** <https://discourse.cataclysmdda.org/t/design-of-fatigue-and-hunger-fundamentally-flawed/22325>\
**Category:** The Garage\
**Created:** [December 28, 2019, 1:12pm UTC](https://discourse.cataclysmdda.org/t/design-of-fatigue-and-hunger-fundamentally-flawed/22325 "2019-12-28T13:12:57Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [December 28, 2019, 10:35pm UTC](https://discourse.cataclysmdda.org/t/design-of-fatigue-and-hunger-fundamentally-flawed/22325/9 "2019-12-28T22:35:13Z")

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> [@Jandof](#):
>
> Fatigue just doesn’t work like this. Once your neurotransmitters (and other relevant chemical stores) are depleted, it’s physiologically impossible to get any more tired. No matter how long you stay up, a couple nights of good sleep restore an otherwise healthy person to working condition

This is an argument for a more nuanced fatigue model, not making the existing system pointless by capping it before serious symptoms occur.

If you understand the mechanisms here we need outlines of how it works in reality more than we need implementation details.

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