# Deonapocalypse tileset (Release 4)

**URL:** <https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922>\
**Category:** The Lab\
**Created:** [September 3, 2013, 12:49pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922 "2013-09-03T12:49:14Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Zaweri\_Runewright](https://avatars.discourse-cdn.com/v4/letter/z/5e9695/32.png) [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Post date:** [September 4, 2013, 8:33am UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/21 "2013-09-04T08:33:45Z")

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Uh, Deon, did you notice the post from me earlier? I figured you would answer if you noticed.

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**Author:** ![Deon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deon/32/846_2.png) [@Deon](https://discourse.cataclysmdda.org/u/Deon)\
**Post date:** [September 4, 2013, 11:13am UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/22 "2013-09-04T11:13:22Z")

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Sorry that I did not answer :D. I have all tiles for creatures and for most items already, I just need to paste them in the spreadsheet and link them to item IDs.

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**Author:** ![djrodw](https://avatars.discourse-cdn.com/v4/letter/d/c4cdca/32.png) [@djrodw](https://discourse.cataclysmdda.org/u/djrodw)\
**Post date:** [September 4, 2013, 4:18pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/23 "2013-09-04T16:18:20Z")

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Deon I keep seeing you pop up on all my favorite RL’s and as with DF your art here is beyond superb, can’t wait to see the finished product. I have been waiting for this one!

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**Author:** ![xLemor](https://avatars.discourse-cdn.com/v4/letter/x/ea5d25/32.png) [@xLemor](https://discourse.cataclysmdda.org/u/xLemor)\
**Post date:** [September 4, 2013, 5:46pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/24 "2013-09-04T17:46:29Z")

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> [@Deon](#):
>
> [quote=“xLemor, post:18, topic:2922”][quote=“Deon, post:17, topic:2922”]Also, here’s the 3rd release while I work on other tiles. It includes SirHoder’s fix which replaces missing icons for items with ASCII tiles.

Sir you deserve to be worshipped by this community!  
Keep them comming! Can anything be do e with the ? Vehicules[/quote]  
Vehicles are the same as in the ASCII game, it’s just hard to understand where is what until I finish the tiles for their parts :).[/quote]  
They still show up as question marks here, i also noticed that corpses are invisible except for zombie dogs.  
Also this is what happened when i opened the game for the 2nd time after playing with it just fine last night (havent updated since).

![](http://i.imgur.com/zWtsdgH.png)

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**Author:** ![jcannon98188](https://avatars.discourse-cdn.com/v4/letter/j/ba9def/32.png) [@jcannon98188](https://discourse.cataclysmdda.org/u/jcannon98188)\
**Post date:** [September 5, 2013, 8:14pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/25 "2013-09-05T20:14:58Z")

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> They still show up as question marks here,

That is because there is no tile for them yet. He was saying that the way vehicles work will be the same as in the ASCII version, but since they don’t have graphics they just appear as question marks.

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**Author:** ![Deon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deon/32/846_2.png) [@Deon](https://discourse.cataclysmdda.org/u/Deon)\
**Post date:** [September 6, 2013, 7:51am UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/26 "2013-09-06T07:51:06Z")

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I’ve made unique icons for all ammo types. Let me finish guns and I will upload a new version.

Also I’ve made placeholder tiles for cars. They look like something weird:

 ![](http://img.ie/q3zlq.png)

But it’s much better than ???. Once I am done with items I will work on cars more.  
Btw motorcycles, bikes etc look well.

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**Author:** ![Deon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deon/32/846_2.png) [@Deon](https://discourse.cataclysmdda.org/u/Deon)\
**Post date:** [September 6, 2013, 11:07am UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/27 "2013-09-06T11:07:58Z")

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Release 4

Icons for all ammo types, vehicle icons, missing furniture icons.

New style for some old furniture, new style for walls/floors.

 ![](http://i42.tinypic.com/sma77q.png)

 ![](http://i41.tinypic.com/20pohm8.png)

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**Author:** ![Tchey](https://avatars.discourse-cdn.com/v4/letter/t/4bbf92/32.png) [@Tchey](https://discourse.cataclysmdda.org/u/Tchey)\
**Post date:** [September 6, 2013, 11:21am UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/28 "2013-09-06T11:21:08Z")

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Good ! I already loved what you did for other games, thanks a lot.

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**Author:** ![SirHoder](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sirhoder/32/1010_2.png) [@SirHoder](https://discourse.cataclysmdda.org/u/SirHoder)\
**Post date:** [September 6, 2013, 4:04pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/29 "2013-09-06T16:04:40Z")

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Looking Good! Have you considered playing with the multitile options for your walls? I think it could reduce some of the “blocky-ness” without a whole lot of work…

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**Author:** ![Deon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deon/32/846_2.png) [@Deon](https://discourse.cataclysmdda.org/u/Deon)\
**Post date:** [September 6, 2013, 5:32pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/30 "2013-09-06T17:32:00Z")

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No multitile for walls for a single reason: multitile support is currently too simple. It allows top-down view for walls but it does not look well in comparison to isometric furniture.

Once a better tile transition is implemented I will restore isometric walls like these:

 ![](http://i44.tinypic.com/33w6ozn.png)

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [September 6, 2013, 6:01pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/31 "2013-09-06T18:01:22Z")

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By the way, I have a crazy idea to render the vehicle in it’s cannonical orientation and rotate the whole thing for display, I’m not at all how well it’ll work out, but vehicles might end up looking a bit better than we fear with tiles.

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**Author:** ![akhier\_the\_dragon\_he](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/akhier_the_dragon_he/32/897_2.png) [@akhier\_the\_dragon\_he](https://discourse.cataclysmdda.org/u/akhier_the_dragon_he)\
**Post date:** [September 7, 2013, 2:00am UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/32 "2013-09-07T02:00:10Z")

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[Well I have a video up for release 4](http://www.youtube.com/watch?v=h3YyGFiusAw). It definitely looks better without all the question marks laying around. The vehicles as mentioned are placeholdery though you can tell they are vehicles.

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**Author:** ![Zaweri\_Runewright](https://avatars.discourse-cdn.com/v4/letter/z/5e9695/32.png) [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Post date:** [September 9, 2013, 7:19am UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/33 "2013-09-09T07:19:41Z")

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Deon, could I have your permission to use this tileset in my mod, and possibly make new textures for it? If so, that would be great!

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**Author:** ![Kaje](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kaje/32/906_2.png) [@Kaje](https://discourse.cataclysmdda.org/u/Kaje)\
**Post date:** [September 9, 2013, 4:32pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/34 "2013-09-09T16:32:18Z")

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Awesome work!

Although I can’t seem to open refrigerators etc. with ‘o’ - is this normal?

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**Author:** ![stone94](https://avatars.discourse-cdn.com/v4/letter/s/f9ae1b/32.png) [@stone94](https://discourse.cataclysmdda.org/u/stone94)\
**Post date:** [September 10, 2013, 1:35am UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/35 "2013-09-10T01:35:34Z")

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[quote=“Kaje, post:34, topic:2922”]Awesome work!

Although I can’t seem to open refrigerators etc. with ‘o’ - is this normal?[/quote]  
you cant open containers such as lockers, cupboards or refrigerators yet, you have to use “e”.

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**Author:** ![Deon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deon/32/846_2.png) [@Deon](https://discourse.cataclysmdda.org/u/Deon)\
**Post date:** [September 10, 2013, 5:22am UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/36 "2013-09-10T05:22:40Z")

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> [@Zaweri Runewright](#):
>
> Deon, could I have your permission to use this tileset in my mod, and possibly make new textures for it? If so, that would be great!

Sure, go ahead! It will take a bit to finish (the work weekend is over, I finally slept today… It means I should be back to finishing the tileset soon :)).

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**Author:** ![unstoppableCarl](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/unstoppablecarl/32/1014_2.png) [@unstoppableCarl](https://discourse.cataclysmdda.org/u/unstoppableCarl)\
**Post date:** [September 10, 2013, 12:11pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/37 "2013-09-10T12:11:18Z")

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Is there a way to use this with the os x version?

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**Author:** ![Deon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deon/32/846_2.png) [@Deon](https://discourse.cataclysmdda.org/u/Deon)\
**Post date:** [September 10, 2013, 6:21pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/38 "2013-09-10T18:21:45Z")

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Yes, replace the GFX folder.

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**Author:** ![unstoppableCarl](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/unstoppablecarl/32/1014_2.png) [@unstoppableCarl](https://discourse.cataclysmdda.org/u/unstoppableCarl)\
**Post date:** [September 10, 2013, 10:05pm UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/39 "2013-09-10T22:05:05Z")

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the os x version does not have a gfx folder and adding one with the files doesn’t seem to do anything.

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**Author:** ![Deon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/deon/32/846_2.png) [@Deon](https://discourse.cataclysmdda.org/u/Deon)\
**Post date:** [September 11, 2013, 8:49am UTC](https://discourse.cataclysmdda.org/t/deonapocalypse-tileset-release-4/2922/40 "2013-09-11T08:49:30Z")

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Where are the graphic files then? Replace them.

P.S. Oh wait, I am not sure if there’s an experimental build for OS X yet, you could ask in the Experimental Build thread if it’s possible to compile that.

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