# Deformed tiles after compiling

**URL:** <https://discourse.cataclysmdda.org/t/deformed-tiles-after-compiling/18976>\
**Category:** The Garage\
**Created:** [February 26, 2019, 6:05pm UTC](https://discourse.cataclysmdda.org/t/deformed-tiles-after-compiling/18976 "2019-02-26T18:05:59Z")\
**Posts on this page:** 1\
**Showing post:** 11

<div class="post-metadata">

**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [February 27, 2019, 3:10am UTC](https://discourse.cataclysmdda.org/t/deformed-tiles-after-compiling/18976/11 "2019-02-27T03:10:19Z")

</div>

Yeah, i tried [Hybrid Inventory [2019-2-8]](https://discourse.cataclysmdda.org/t/hybrid-inventory-2019-2-8/15953) (guy also compiled his own version of cataclysm) and it is also was misallined even with direct3d.

---

_[View the full topic](https://discourse.cataclysmdda.org/t/deformed-tiles-after-compiling/18976)._
