# Debug/Wish Menu Terrain Editing

**URL:** <https://discourse.cataclysmdda.org/t/debug-wish-menu-terrain-editing/77>\
**Category:** The Drawing Board\
**Created:** [January 9, 2013, 12:48am UTC](https://discourse.cataclysmdda.org/t/debug-wish-menu-terrain-editing/77 "2013-01-09T00:48:19Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Leonon](https://avatars.discourse-cdn.com/v4/letter/l/977dab/32.png) [@Leonon](https://discourse.cataclysmdda.org/u/Leonon)\
**Post date:** [January 9, 2013, 12:48am UTC](https://discourse.cataclysmdda.org/t/debug-wish-menu-terrain-editing/77/1 "2013-01-09T00:48:19Z")

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I think this would be basically just a version of wish.cpp’s monster\_wish that uses mapdate.h instead of monster.h and uses construction.cpp’s map tile changing code. I tried doing it on my own but couldn’t seem to accomplish anything.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 9, 2013, 3:33am UTC](https://discourse.cataclysmdda.org/t/debug-wish-menu-terrain-editing/77/2 "2013-01-09T03:33:21Z")

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interesting, what uses do you have in mind?

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 9, 2013, 3:42am UTC](https://discourse.cataclysmdda.org/t/debug-wish-menu-terrain-editing/77/3 "2013-01-09T03:42:28Z")

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Adventure maps.  
Also fixing random holes in lab walls.

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**Author:** ![Leonon](https://avatars.discourse-cdn.com/v4/letter/l/977dab/32.png) [@Leonon](https://discourse.cataclysmdda.org/u/Leonon)\
**Post date:** [January 9, 2013, 6:45am UTC](https://discourse.cataclysmdda.org/t/debug-wish-menu-terrain-editing/77/4 "2013-01-09T06:45:41Z")

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I got the idea from wanting to spawn gas pumps to test vehicles without having to spawn gas 100 units at a time and wanting to spawn walls instead of spawning lots of two by fours and nails. Being able to switch one tile with another is a pretty useful cheat/debug feature though, since it could be used to test whatever terrain configuration someone would want.
