# \[Debug menu\] Does changing time through debug menu makes zombies and other monsters evolutionize? \[Debug menu\]

**URL:** <https://discourse.cataclysmdda.org/t/debug-menu-does-changing-time-through-debug-menu-makes-zombies-and-other-monsters-evolutionize-debug-menu/15866>\
**Category:** The Bunker\
**Created:** [July 11, 2018, 5:29pm UTC](https://discourse.cataclysmdda.org/t/debug-menu-does-changing-time-through-debug-menu-makes-zombies-and-other-monsters-evolutionize-debug-menu/15866 "2018-07-11T17:29:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Kenan](https://avatars.discourse-cdn.com/v4/letter/k/e495f1/32.png) [@Kenan](https://discourse.cataclysmdda.org/u/Kenan)\
**Post date:** [July 11, 2018, 5:29pm UTC](https://discourse.cataclysmdda.org/t/debug-menu-does-changing-time-through-debug-menu-makes-zombies-and-other-monsters-evolutionize-debug-menu/15866/1 "2018-07-11T17:29:26Z")

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I think it does because when i put it on 100 years (lol) teleporting myself to different locations on the map led to appearance of new zombies (new because i’m only 12 days in with evolution rate set to default 4:i started seeing predators, huge boomers, hulks, etc) and also overall increased amount of zombies, can anybody confirm this?Could the same thing be with PK rebalancing mod enemies (since in his mod triffids and animals evolutionize as well) ?

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**Author:** ![NubNub](https://avatars.discourse-cdn.com/v4/letter/n/b487fb/32.png) [@NubNub](https://discourse.cataclysmdda.org/u/NubNub)\
**Post date:** [July 12, 2018, 1:51am UTC](https://discourse.cataclysmdda.org/t/debug-menu-does-changing-time-through-debug-menu-makes-zombies-and-other-monsters-evolutionize-debug-menu/15866/2 "2018-07-12T01:51:01Z")

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Might be real time like I’m 70% sure
