New player here, just started playing about a month ago. My latest character has had a run of good luck, and I want to take maximum advantage of it. I recently pillaged a National Guard Base and got my hands on a tank. Not going to lie, I laughed evilly when I found it. I have since refitted the interior extensively with all the basic amenities, replaced the diesel engines with 4 enhanced electric motors (with hybrid solar/nuclear power supply). My biggest questions are regarding armaments and their functionality. My tank, which I have dubbed the “Z-1 Abrams” is currently equipped with the pre-installed 120mm tank cannon, (1) .50 Browning machine gun, (1) hypervelocity driver, (2) miniguns, (1) Mk 19 Grenade launcher (ripped off of vehicles, pillaged from the armory, or built by me) mounted on the front and sides of the turret like so:
BTH
MSM (S) is the driver seat.
G
All the weapons are mounted on heavy duty stowboards or heavy opaque hatches with storage to allow shell casings and belt linkages to fall into (this has worked well so far).
So, my question is: How are vehicle actions calculated? If I set all the turrets to automated targeting, and found a sufficiently large horde to fight, would they all fire concurrently with respect to the actions and movements of everyone around (guns all fire, then zombies move/attack). Or would a single turret fire, then the zombies move/attack then another turret fires, etc? I have not had enough ammo (or enemies) to use them all at once until recently, and I would prefer not to blow all my rounds on !!SCIENCE!! if I can help it. The miniguns REALLY chew through the 7.62mm ammo, even on low auto, so much so that I usually try to keep them set to manual.
If they don’t all fire at once, it might be worth pulling off the miniguns and replacing them with more solar panels or something. Between the .50 cal, grenade launcher, hypervelocity driver and the 120mm cannon, I would still have some flexible options to deal with stray zombies, small clusters of zombies, or “oh fuck kill it right now!” situations. However I’d rather be able to use the miniguns for hordes than resort to 40mm grenades or tank rounds due to their scarcity, and the hypervelocity driver is NOT safe for use at even remotely close ranges due to the fragmentation effect. I lost a bunch of upgraded solar panels to it when I first tried it out.