[quote=“Pthalocy, post:51, topic:4692”]I think the intention was that the rate of corpses would remain the same, but the variation of corpses encountered within that amount would be better.
So maybe I see ten bodies either way today, but now it’s not like eight of them are scientists. I don’t imagine cannibals would gain much advantage, though it’s a valid point to consider.
Of course, spoiled meats also slows that advantage down. I think we can safely neglect that issue.[/quote]
I was honestly thinking of expanding the suggestion to encompass more bodies overall. take the finite number of bodies now and jumble them around between all the new categories but never add new ones
but also make a slider much like the city size where we can set how prevelant the dead bodies are as a whole. default 1, 0 for no ‘bonus’ bodies at all or all the way up to like 10 for ALL THE BODIES mode.
At that point the problem might be more of a hardware issue in being able to support the dozens of bodies on screen with the multitude of items and stuff…that could be problematic but I’d hope the idea overall would have merit to the community and devs.