# Day 9 Juggernauts, et al

**URL:** https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634
**Category:** The Bunker
**Created:** [October 8, 2019, 10:05pm UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634 "2019-10-08T22:05:49Z")
**Posts on this page:** 11
**Page:** 1

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### Author: ![Gad](https://avatars.discourse-cdn.com/v4/letter/g/b5a626/32.png) [@Gad](https://discourse.cataclysmdda.org/u/Gad)
#### Post date: [October 8, 2019, 10:05pm UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/1 "2019-10-08T22:05:49Z")

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It is day 9, and my world is full of juggernauts, giant boomers, spitters, etc. The setting that dictates how fast Z’s evolve I have set to .1 (normal is 1, max 50). I’ve tried this setting intending to work on my later game, but I seem to have somehow done the opposite I intended, and Z’s are evolving faster? Not sure what I’ve done…thoughts?

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### Author: ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)
#### Post date: [October 8, 2019, 10:23pm UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/2 "2019-10-08T22:23:06Z")

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That’s the delay before they evolve, you’ve dropped it to where they evolve in one tenth the time.

The help for that entry could probably make it clearer.

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### Author: ![Gad](https://avatars.discourse-cdn.com/v4/letter/g/b5a626/32.png) [@Gad](https://discourse.cataclysmdda.org/u/Gad)
#### Post date: [October 8, 2019, 10:24pm UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/3 "2019-10-08T22:24:59Z")

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Ah, thanks. Help says “0” is no evolving, so I assumed…you know 😛

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### Author: ![Xvimic](https://avatars.discourse-cdn.com/v4/letter/x/848f3c/32.png) [@Xvimic](https://discourse.cataclysmdda.org/u/Xvimic)
#### Post date: [October 9, 2019, 12:44am UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/4 "2019-10-09T00:44:35Z")

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I understand your confusion, “0” is potentially alot different from “.1” depending on the context. 0 means: null.

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### Author: ![Matthew\_Rice](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/matthew_rice/32/7113_2.png) [@Matthew\_Rice](https://discourse.cataclysmdda.org/u/Matthew_Rice)
#### Post date: [October 9, 2019, 4:14am UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/5 "2019-10-09T04:14:55Z")

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Then why do i see hulks day 1?

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### Author: ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)
#### Post date: [October 9, 2019, 4:24am UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/6 "2019-10-09T04:24:08Z")

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did you modify the start day?, i think it doesnt affect food but it does mobs

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### Author: ![Matthew\_Rice](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/matthew_rice/32/7113_2.png) [@Matthew\_Rice](https://discourse.cataclysmdda.org/u/Matthew_Rice)
#### Post date: [October 9, 2019, 4:27am UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/7 "2019-10-09T04:27:23Z")

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i have a large number of mods but none that affect mobs to heavily.

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### Author: ![Matthew\_Rice](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/matthew_rice/32/7113_2.png) [@Matthew\_Rice](https://discourse.cataclysmdda.org/u/Matthew_Rice)
#### Post date: [October 9, 2019, 4:27am UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/8 "2019-10-09T04:27:47Z")

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No i didnt modify atart day

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### Author: ![Dredd501](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dredd501/32/5092_2.png) [@Dredd501](https://discourse.cataclysmdda.org/u/Dredd501)
#### Post date: [October 9, 2019, 4:23pm UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/9 "2019-10-09T16:23:14Z")

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I see brutes (both normal and shocker types) day 1, and saw a juggernaut on day 3. I’ve had to dial the Evo speed way back to counter this as it’s ridiculously fast. I’m not a coder, and I play CDDA in my rare spare time, so I wouldn’t even know where to begin on what caused this. But it turned the game into a masochists wet dream.

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### Author: ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)
#### Post date: [October 9, 2019, 9:27pm UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/10 "2019-10-09T21:27:15Z")

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i remember once i got even kevlar brutes on the first 4 days of playing

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### Author: ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)
#### Post date: [October 10, 2019, 4:31pm UTC](https://discourse.cataclysmdda.org/t/day-9-juggernauts-et-al/21634/11 "2019-10-10T16:31:30Z")

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There are some locations that can spawn later evolutions early on, like lab containment facilities, but odds are that’s unintentional.
