# Damaged goods make damaged items

**URL:** <https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151>\
**Category:** The Drawing Board\
**Created:** [February 20, 2014, 7:32pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151 "2014-02-20T19:32:34Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Zaweri\_Runewright](https://avatars.discourse-cdn.com/v4/letter/z/5e9695/32.png) [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Post date:** [February 20, 2014, 7:32pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151/1 "2014-02-20T19:32:34Z")

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Do you guys find it odd that you can craft perfect-condition ammo from damaged gunpowder/ casings?  
This also could open the path to making multi-calibre weapons. (Meaning you can’t exploit disassembly recipes to make your gun work again.)

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**Author:** ![Mrnocamera](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mrnocamera/32/61_2.png) [@Mrnocamera](https://discourse.cataclysmdda.org/u/Mrnocamera)\
**Post date:** [February 20, 2014, 7:35pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151/2 "2014-02-20T19:35:48Z")

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How can gunpowder be damaged anyway?  
Casings can be destroyed and all that, but seriously, how is gunpowder damaged?

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**Author:** ![Zaweri\_Runewright](https://avatars.discourse-cdn.com/v4/letter/z/5e9695/32.png) [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Post date:** [February 20, 2014, 7:39pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151/3 "2014-02-20T19:39:56Z")

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You are talking to a experienced reloader. Gunpowder can be damaged by moisture, for example. Which is why you store your gunpowder in a sealed container.

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [February 20, 2014, 7:42pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151/4 "2014-02-20T19:42:03Z")

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> [@Zaweri Runewright](#):
>
> Do you guys find it odd that you can craft perfect-condition ammo from damaged gunpowder/ casings?

You can’t make OEM quality ammunition any more.

> [@Zaweri Runewright](#):
>
> This also could open the path to making multi-calibre weapons. (Meaning you can’t exploit disassembly recipes to make your gun work again.)

I’m not sure I understand what you’re saying here.

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**Author:** ![Zaweri\_Runewright](https://avatars.discourse-cdn.com/v4/letter/z/5e9695/32.png) [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Post date:** [February 20, 2014, 7:46pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151/5 "2014-02-20T19:46:43Z")

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Rivet. I mean that if we will have .357 ammo, we could so-called “Disassemble” them to their .38 “counterparts”. And disassembling items would reset the item’s quality.

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [February 20, 2014, 7:49pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151/6 "2014-02-20T19:49:10Z")

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Just because a .38 round will load and fire from a .357, that doesn’t mean they’re the same round.

If we make it so that a .357 can load both, that would be cool. But we don’t want to have .38s loading .357 rounds.

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**Author:** ![Zaweri\_Runewright](https://avatars.discourse-cdn.com/v4/letter/z/5e9695/32.png) [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Post date:** [February 20, 2014, 7:53pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151/7 "2014-02-20T19:53:20Z")

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That’s exactly what I mean. I wish we could give multiple values to “ammo\_type”. I mean that you can do it both ways around, and have multiple items in the .json, so you can make your gun shoot .38 and turn it back to a .357 firearm.

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [February 20, 2014, 7:54pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151/8 "2014-02-20T19:54:59Z")

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> [@Zaweri Runewright](#):
>
> I wish we could give multiple values to “ammo\_type”.

We can. It’s a computer program; we can make it do all kinds of fun stuff!

We just haven’t yet.

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**Author:** ![Zaweri\_Runewright](https://avatars.discourse-cdn.com/v4/letter/z/5e9695/32.png) [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Post date:** [February 20, 2014, 8:03pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151/9 "2014-02-20T20:03:05Z")

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So, would it work if I had it like this?  
“ammo\_type”: [“38”, “357”]

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [February 20, 2014, 8:11pm UTC](https://discourse.cataclysmdda.org/t/damaged-goods-make-damaged-items/5151/10 "2014-02-20T20:11:15Z")

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I don’t think so. Likely it will take some modification of the core files to make it recognize multiple ammo type entries in a weapon.
