# CVD Machine =/= Ball Mill

**URL:** <https://discourse.cataclysmdda.org/t/cvd-machine-ball-mill/10694>\
**Category:** The Toolbox\
**Created:** [October 18, 2015, 3:08pm UTC](https://discourse.cataclysmdda.org/t/cvd-machine-ball-mill/10694 "2015-10-18T15:08:46Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Karicter](https://avatars.discourse-cdn.com/v4/letter/k/9dc877/32.png) [@Karicter](https://discourse.cataclysmdda.org/u/Karicter)\
**Post date:** [October 18, 2015, 3:08pm UTC](https://discourse.cataclysmdda.org/t/cvd-machine-ball-mill/10694/1 "2015-10-18T15:08:46Z")

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So, if anyone is still tracking the my SHTF mod, you may have noticed with several peoples help, I was able to get the ball mill to work in game.  
HOWEVER;  
It works in the recipe only as a carried item. Now, I tried using a cvd machine in game but using the terrain editor via the Debug menu, but diamond recipes won’t work with it. So, that tells me a few things and leaves a few questions too:

Q1) Does the terrain editor not properly “cheat” in terrain or furniture to be used as a cvd machine should?  
OR  
Q2) Does the recipe for diamond items require a “legit found” cvd machine?

Q3) Does the cvd machine even work as it is supposed to; i.e. standing next to an actual terrain cvd machine allows you to craft diamond items?  
Q4) Since I can’t find any proper usage or discussion concerning the cvd machine, has anyone actually properly used one to confirm its use as a static object?

And lastly, someone more towards my mod direction:  
Q5)If a static terrain feature usable in a recipe is Not actually possible and the cvd is broken in a sense, would it be easier to simple make an insanely heavy “item” and give it a non-bug description unlike the cvd machine “item” and use that for gunpowder crafting?

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**Author:** ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Post date:** [October 18, 2015, 3:46pm UTC](https://discourse.cataclysmdda.org/t/cvd-machine-ball-mill/10694/2 "2015-10-18T15:46:28Z")

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A1. It does as it should, the pseudo inventory stuff happens at inventory time. You might need to move or wait a turn for it to rebuild your crafting inventory cache though. Also, make sure you spawned in the right part of the CVD machine. There’s a control panel and a body, and I think it requires the body, not the control panel.  
A2. No.  
A3. Yes.  
A4. Yes.  
A5. It might be, but see above first.

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**Author:** ![BevapDin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bevapdin/32/228_2.png) [@BevapDin](https://discourse.cataclysmdda.org/u/BevapDin)\
**Post date:** [October 18, 2015, 7:44pm UTC](https://discourse.cataclysmdda.org/t/cvd-machine-ball-mill/10694/3 "2015-10-18T19:44:07Z")

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You’re probably better of creating furniture with the “crafting\_pseudo\_item” field:

Create an item type (hat never spawns) and use that type as “crafting\_pseudo\_item” and as required tool for your recipes.

This should work fine, it already works: anvil, still, forge (several types), smoking rack, kiln and probably more.

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**Author:** ![Karicter](https://avatars.discourse-cdn.com/v4/letter/k/9dc877/32.png) [@Karicter](https://discourse.cataclysmdda.org/u/Karicter)\
**Post date:** [October 18, 2015, 11:09pm UTC](https://discourse.cataclysmdda.org/t/cvd-machine-ball-mill/10694/4 "2015-10-18T23:09:12Z")

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Thats interesting, I will test the “wait a bit” scenario tomorrow when I’m off work. Gotta love 14 hours straight monday overnight. Anyways, I have moved a few times before, but maybe its several turns or maybe i should tele far away and walk back?

Well see now if I had truly understood the concept of psuedo furniture, I would have used that instead. Cloning a cvd machine obviously wasnt working, so far anyways.
