[quote=“Datanazush, post:19, topic:8153”]Protip: Unless you’re actively attacking someones arms or otherwise disrupting their aim, you cannot dodge a gun at point blank.
That said, I’d like to see a bracing/hold-position based melee style. Especially for when/if leaping enemies stop leaping at random and actually do it to initiate an attack. Ideally it would give braced players a damage bonus or counter-attack against leaping or charging enemies.[/quote]
I probably could have worded the idea better, but then again I wasn’t expecting it to be taken seriously… The standing still thing would be separate from the other bonuses. Like Valpo said, you can see where they are aiming at point blank, so it should be possible to move out of the way right before they fired. Its probably simpler to just say you are interfering with their aim by attacking aggressively, but I don’t know how that would work code wise.
The other two abilities are purely there for some samurai theme and could easily be switched out. Maybe a spear or staff fighting theme would fit the idea better, and would have less overlap with ninjutsu (and sword techniques). Perhaps an ability that lets you set a spear to receive a charge?
Dodging bullets (or at least their aim) could be limited to cbm related reflexes if it ever becomes a thing.
Edit: Since tone is hard to hear on the internet, I would like to point out that my tone in the last post was intended as a joke since the idea is being taken seriously. Putting two ridiculous samurai moves next to the “focus to cut a hulk in half” seemed funny to me at the time… If anyone is interested in an actual samurai inspired martial art I can go look up some actual techniques. Iai would be the first ability, which lets you quick draw sheathed weapons.