# Current Status of NPC Needs?

**URL:** <https://discourse.cataclysmdda.org/t/current-status-of-npc-needs/26946>\
**Category:** The Bunker\
**Created:** [August 31, 2021, 7:33pm UTC](https://discourse.cataclysmdda.org/t/current-status-of-npc-needs/26946 "2021-08-31T19:33:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Wollwoll](https://avatars.discourse-cdn.com/v4/letter/w/8edcca/32.png) [@Wollwoll](https://discourse.cataclysmdda.org/u/Wollwoll)\
**Post date:** [August 31, 2021, 7:33pm UTC](https://discourse.cataclysmdda.org/t/current-status-of-npc-needs/26946/1 "2021-08-31T19:33:28Z")

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In essence, is it worth enabling NPC needs? Every post I’ve seen so far recommends disabling NPC needs because of the manner in which NPCs act, but there are no recent ones and I’m curious if anything has changed in between.

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**Author:** ![Tatterdemalian\_Threa](https://avatars.discourse-cdn.com/v4/letter/t/85e7bf/32.png) [@Tatterdemalian\_Threa](https://discourse.cataclysmdda.org/u/Tatterdemalian_Threa)\
**Post date:** [September 1, 2021, 2:24am UTC](https://discourse.cataclysmdda.org/t/current-status-of-npc-needs/26946/2 "2021-09-01T02:24:43Z")

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Not likely to change soon… until NPC AI is improved vastly, keeping them fed, watered, and sheltered will be a micromanaging nightmare.

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**Author:** ![potato\_guy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/potato_guy/32/11749_2.png) [@potato\_guy](https://discourse.cataclysmdda.org/u/potato_guy)\
**Post date:** [February 8, 2022, 5:05pm UTC](https://discourse.cataclysmdda.org/t/current-status-of-npc-needs/26946/3 "2022-02-08T17:05:16Z")

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a basecamp helps with that, i use npc needs to add a tiny bit more challenge and strain on my character, they need fed like once a day, and once i get basecamp going its all good, although it usually does take a while to get water pump going, i usually have to hand feed them water, but ive tried doing auto:drink zone ‘Y’ and then dumping a bunch of water bottles there, it works 75% of the time
