# Current Dev Stuff

**URL:** <https://discourse.cataclysmdda.org/t/current-dev-stuff/64>\
**Category:** The Bunker\
**Created:** [January 6, 2013, 2:03pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64 "2013-01-06T14:03:54Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [January 6, 2013, 2:03pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/1 "2013-01-06T14:03:54Z")

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Posting this thread to keep people updated on what I’m working on, and to make it easier for me to do changelogs when I post an update.  
Feel free to discuss what’s being worked on, and ask any questions.

Right now I’m hunting down old mods and merging in nice things from them.

So, current changes:

Moved lawnmower deconstruction into DinoCat’s deconstruction system, and removed the iuse functions of screwdrivers and wrenches

Implemented Anticheese’s [reading changes](http://whalesdev.com/forums/index.php?topic=1466.0)

Implemented DinoCataclysm’s various crafting fixes.  
Implemented DinoCataclysm’s furniture deconstruction.  
Implemented DinoCataclysm’s changes to inventory, you’re now only shown items relevant to the button you press (Clothing for (W)ear, food for (E)at, etc)  
Implemented Leonon’s Survival skill manual and Mechanics textbook.

Added Acidbomb crafting, because I’ve never even found one of them. Recipe is temporary.  
Increased the amount of components allowed per crafting recipe (Background change)  
Added scrap and wires to many electronics recipes, scrap to cover the issue of device cases, wires because wire.

Working on:  
Finishing Chain link fences, they’ll be craftable by the player, you’ll be able to collect the mesh using wirecutters.

Pondering:  
More structures. Storage lots full of storage units, will hold misc crap and very rarely have rare stuff.  
A little bit more variance for existing buildings.

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**Author:** ![Tad30s](https://avatars.discourse-cdn.com/v4/letter/t/e47c2d/32.png) [@Tad30s](https://discourse.cataclysmdda.org/u/Tad30s)\
**Post date:** [January 6, 2013, 2:21pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/2 "2013-01-06T14:21:48Z")

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Is the development of non-player-constructed-turrets finished? Are they meant to attack player, and player alone, ignoring (or even teaming up with) zombies, animals, otherwordly horrors and zombified animalistic horrors from out of this world?

Even if making them humanoid/living friendly is our of question, is there a reason for the lack of ATTACKMON?

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [January 6, 2013, 3:09pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/3 "2013-01-06T15:09:01Z")

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Turrets will need quite a lot of reworking, so it’s planned for some point. This thread is more for discussion and questions about what we’re working on right now though.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 6, 2013, 4:58pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/4 "2013-01-06T16:58:01Z")

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So, have you coded in my helicopter?

Edit: Can you add mixed drinks? It would probably be an extension of the unloading into containers thing.

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [January 7, 2013, 9:27am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/5 "2013-01-07T09:27:51Z")

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No. stop asking.

😛

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**Author:** ![qurvax](https://avatars.discourse-cdn.com/v4/letter/q/ecc23a/32.png) [@qurvax](https://discourse.cataclysmdda.org/u/qurvax)\
**Post date:** [January 12, 2013, 11:08am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/6 "2013-01-12T11:08:47Z")

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Just don’t forget about those lazy bastards like me, who sticks to “native” windows version, please 🙂

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 12, 2013, 9:41pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/7 "2013-01-12T21:41:54Z")

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mixed drinks would be a crafting recipe, and why the fuck not.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 12, 2013, 10:33pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/8 "2013-01-12T22:33:16Z")

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Yes! Now I can be drunk on mixed drinks during the apocalypse, like a man who can’t handle alcohol straight.

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**Author:** ![Mr.Bananza](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mr.bananza/32/6_2.png) [@Mr.Bananza](https://discourse.cataclysmdda.org/u/Mr.Bananza)\
**Post date:** [January 13, 2013, 10:15am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/9 "2013-01-13T10:15:12Z")

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I can imagine two different crafting recipes:  
Stirred Martini:  
This martini has the alcohol stirred into it. It is not very classy.

Shaken Martini:  
This martini has the alcohol shaken into it. It is very classy.

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**Author:** ![qurvax](https://avatars.discourse-cdn.com/v4/letter/q/ecc23a/32.png) [@qurvax](https://discourse.cataclysmdda.org/u/qurvax)\
**Post date:** [January 13, 2013, 10:16pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/10 "2013-01-13T22:16:01Z")

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But mixing drinks are to hardcore! C’mon ppl, in post-apocalypse the only drink must be vodka! and if anything should be mixed - it’s the rounds in belt’s whose will feed your MG’s 😃 Show da zombies some love, LOL

Excuse me for trolling. Just couldn’t resist the urge.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 14, 2013, 2:10am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/11 "2013-01-14T02:10:44Z")

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Long Island Iced Tea will be present in the next build as a craftable item.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 14, 2013, 2:16am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/12 "2013-01-14T02:16:10Z")

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Kevin, also add a tree mile island iced tea. Crafted with Long Island iced tea and plutonium. Causes radiation.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 14, 2013, 2:18am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/13 "2013-01-14T02:18:35Z")

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> [@gtaguy](#):
>
> Kevin, also add a tree mile island iced tea. Crafted with Long Island iced tea and plutonium. Causes radiation.

It’s a crafting recipe, you do it 😛

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [January 14, 2013, 2:20am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/14 "2013-01-14T02:20:39Z")

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I can’t mod, pc broken.

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**Author:** ![Binky](https://avatars.discourse-cdn.com/v4/letter/b/f04885/32.png) [@Binky](https://discourse.cataclysmdda.org/u/Binky)\
**Post date:** [February 4, 2013, 2:24am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/15 "2013-02-04T02:24:56Z")

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Just interested, what (in general) is currently being worked on for the next release?

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 4, 2013, 3:10pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/16 "2013-02-04T15:10:23Z")

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Tempature, bugfixes, and more bugfixes for tempature.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [February 4, 2013, 3:57pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/17 "2013-02-04T15:57:11Z")

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> [@Binky](#):
>
> Just interested, what (in general) is currently being worked on for the next release?

We’re not quite organized enough to make any real clear statements about roadmap like things. I’m really short on time at the moment, so I’m generally grabbing little bugfix things so I can actually make progress, though with luck that’ll change and I’ll be able to tackle some bigger features. Shoes is approaching his temperature mod being in a mergeable state, and I think wito is still plugging away on his item/inventory restructuring, and I can’t speak for the other active devs since I don’t know what they’re up to.

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [February 4, 2013, 5:18pm UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/18 "2013-02-04T17:18:42Z")

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Currently I’m not working on anything major, mainly just reworking terrain deconstruction to require different tools for different terrain types, and consolidating some of the other constructions into the deconstruction option. Aside from that I’m making the crafting items more generic, to make the disassembly a bit less wonky (For example, using 3 steak knives to create a bayonet then disassembling it and getting 1 combat knife)

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**Author:** ![Oddzball](https://avatars.discourse-cdn.com/v4/letter/o/edb3f5/32.png) [@Oddzball](https://discourse.cataclysmdda.org/u/Oddzball)\
**Post date:** [February 16, 2013, 5:15am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/19 "2013-02-16T05:15:29Z")

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Im not exactly working directly for DDA but I am sure some of my stuff will get rolled into it.

Cabin reworking, farms, fema camps, lmoe bunkers, etc…

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [February 16, 2013, 11:18am UTC](https://discourse.cataclysmdda.org/t/current-dev-stuff/64/20 "2013-02-16T11:18:47Z")

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Well, I think that using three steak knives to make a bayonet should really NOT work. I don’t think you should be making a bayonet at all.  
You should have to find it and it should be a relatively common find in army surplus stores. That’d get rid of that wonkiness right away. 😛

[Next page](https://discourse.cataclysmdda.org/t/current-dev-stuff/64.md?page=2)
