# Crouching? Looks new

**URL:** <https://discourse.cataclysmdda.org/t/crouching-looks-new/19722>\
**Category:** The Bunker\
**Created:** [April 19, 2019, 3:07am UTC](https://discourse.cataclysmdda.org/t/crouching-looks-new/19722 "2019-04-19T03:07:00Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [April 20, 2019, 1:45am UTC](https://discourse.cataclysmdda.org/t/crouching-looks-new/19722/21 "2019-04-20T01:45:22Z")

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I was being sarcastic since he was. This game already has a lot of keybindings, so I was suggesting he program in a better keybinding that isn’t already in use. Since that would _obviously_ be better and easier for everyone than hitting the (“) key a second time.

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**Author:** ![tilia](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tilia/32/2592_2.png) [@tilia](https://discourse.cataclysmdda.org/u/tilia)\
**Post date:** [April 20, 2019, 1:51am UTC](https://discourse.cataclysmdda.org/t/crouching-looks-new/19722/22 "2019-04-20T01:51:01Z")

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Yeah sure it doesn’t take any in-game time. It just requires players be a little more alert about their movement mode. Perhaps I should’ve emphasized the “realized” part in my other post (i.e. that the player was careless).  
I’m mostly discussing this in terms of where this can lead in the future though. A separate key avoids the current issue (and is customary in most games). But later on this could be expanded to open up more dynamic movement options in the future.

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [April 20, 2019, 1:55am UTC](https://discourse.cataclysmdda.org/t/crouching-looks-new/19722/23 "2019-04-20T01:55:00Z")

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Which I would guess is where it’s headed. Kevin already wants prone in the game as well. I imagine that ‘speed’ (walk/run) will get a separate button from stance (crouch/prone/standing). That’s how I’d do it anyway.

I don’t know. Sometimes I read a thread like this and it gets under my skin. It’s a new feature, so it’s a work in progress. The developers also tend to respond to feedback. It’s been two days and it’ll be worked on a lot in the coming weeks/months, for sure.

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**Author:** ![BrokenGaming](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/brokengaming/32/5472_2.png) [@BrokenGaming](https://discourse.cataclysmdda.org/u/BrokenGaming)\
**Post date:** [April 20, 2019, 2:46am UTC](https://discourse.cataclysmdda.org/t/crouching-looks-new/19722/24 "2019-04-20T02:46:59Z")

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Wow, remember watching this start to be discussed and worked on in discord. Glad to see it in game.

[Previous page](https://discourse.cataclysmdda.org/t/crouching-looks-new/19722.md?page=1)
