# Crossing the mutation thresholds

**URL:** <https://discourse.cataclysmdda.org/t/crossing-the-mutation-thresholds/11837>\
**Category:** The Bunker\
**Created:** [May 7, 2016, 5:29pm UTC](https://discourse.cataclysmdda.org/t/crossing-the-mutation-thresholds/11837 "2016-05-07T17:29:30Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Shin\_Majin](https://avatars.discourse-cdn.com/v4/letter/s/f05b48/32.png) [@Shin\_Majin](https://discourse.cataclysmdda.org/u/Shin_Majin)\
**Post date:** [May 7, 2016, 5:29pm UTC](https://discourse.cataclysmdda.org/t/crossing-the-mutation-thresholds/11837/1 "2016-05-07T17:29:30Z")

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Is there any way to do it other than serums?

I’ve tested mutagens, the genetic chaos, and even yoggs, but no dice. If it is impossible, is there an easy way to mod it to be otherwise?

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**Author:** ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Post date:** [May 7, 2016, 6:56pm UTC](https://discourse.cataclysmdda.org/t/crossing-the-mutation-thresholds/11837/2 "2016-05-07T18:56:22Z")

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I wouldn’t know how to make mutagens as powerful as serums. But.

You could use debug commands to give yourself as many serums as you have appropriate mutagens, and then get rid of the mutagens. A workaround mod might be easy but would take some effort: Basically you’d create custom recipes such as:

Skills needed: none (or cooking 9, or 10, or whatever)  
Tools: none  
Ingredients: 1 bird mutagen  
Result: 1 bird serum

…and repeat for each 20-something mutagen types, or just the ones you’re interested in.

Other than that, you do need serums to cross threshold. You sure Genetic Chaos doesn’t grant you post-thres mutations? I’m not surprised if it doesn’t. On a more rare occasion, zombie scientists can inflict mutations upon you but that’s pretty rare, and mouth environmental protection might stop that (I suspect). And even then, post-thres? Probably not. I wouldn’t know for sure, though.

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**Author:** ![MrQwerty](https://avatars.discourse-cdn.com/v4/letter/m/2acd7d/32.png) [@MrQwerty](https://discourse.cataclysmdda.org/u/MrQwerty)\
**Post date:** [May 7, 2016, 6:57pm UTC](https://discourse.cataclysmdda.org/t/crossing-the-mutation-thresholds/11837/3 "2016-05-07T18:57:37Z")

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why do you want to do it without serums?  
other than that i don’t think you can - unless it’s a Mycus treshold since it’s a uniqe thing.

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**Author:** ![BeerBeer](https://avatars.discourse-cdn.com/v4/letter/b/c67d28/32.png) [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Post date:** [May 7, 2016, 7:00pm UTC](https://discourse.cataclysmdda.org/t/crossing-the-mutation-thresholds/11837/4 "2016-05-07T19:00:16Z")

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Probably just a personal view/preference that mutagens should grant post-thres mutations. The “why” doesn’t matter anyway.

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**Author:** ![Shin\_Majin](https://avatars.discourse-cdn.com/v4/letter/s/f05b48/32.png) [@Shin\_Majin](https://discourse.cataclysmdda.org/u/Shin_Majin)\
**Post date:** [May 8, 2016, 1:24pm UTC](https://discourse.cataclysmdda.org/t/crossing-the-mutation-thresholds/11837/5 "2016-05-08T13:24:49Z")

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The above post mostly sums it up. I think it might work well enough to just use debug to give me the threshold mutation.
