# Crossbow Ejecting Nones

**URL:** <https://discourse.cataclysmdda.org/t/crossbow-ejecting-nones/3558>\
**Category:** The Garage\
**Created:** [October 18, 2013, 12:50pm UTC](https://discourse.cataclysmdda.org/t/crossbow-ejecting-nones/3558 "2013-10-18T12:50:15Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![CarrierPrimoris](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/carrierprimoris/32/107_2.png) [@CarrierPrimoris](https://discourse.cataclysmdda.org/u/CarrierPrimoris)\
**Post date:** [October 18, 2013, 12:50pm UTC](https://discourse.cataclysmdda.org/t/crossbow-ejecting-nones/3558/1 "2013-10-18T12:50:15Z")

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I am running version 0.8-1618-gb3d7733.

When firing a normal crossbow loaded with either metal or wooden bolts, a none is created in a pattern consistent with an ejected shell casing.

If I could find a way to craft nones into a sphere of annihilation with some duct tape, I probably wouldn’t be pointing this out at all. : )

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**Author:** ![Oragepoilu](https://avatars.discourse-cdn.com/v4/letter/o/4da419/32.png) [@Oragepoilu](https://discourse.cataclysmdda.org/u/Oragepoilu)\
**Post date:** [October 18, 2013, 1:25pm UTC](https://discourse.cataclysmdda.org/t/crossbow-ejecting-nones/3558/2 "2013-10-18T13:25:36Z")

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Same version, and none is also created when using some CBM (laser, spark …).

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [October 18, 2013, 4:19pm UTC](https://discourse.cataclysmdda.org/t/crossbow-ejecting-nones/3558/3 "2013-10-18T16:19:00Z")

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[PR’ed!](https://github.com/CleverRaven/Cataclysm-DDA/pull/3722)

Thank you for the report!

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**Author:** ![CarrierPrimoris](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/carrierprimoris/32/107_2.png) [@CarrierPrimoris](https://discourse.cataclysmdda.org/u/CarrierPrimoris)\
**Post date:** [October 18, 2013, 5:30pm UTC](https://discourse.cataclysmdda.org/t/crossbow-ejecting-nones/3558/4 "2013-10-18T17:30:21Z")

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It’s good to know that the brave soul that constructs some form of thread-firing gun can rest easy. No weird bugs for that particular apocalypse-tamer.

On a serious note, I think the degree to which you and the other devs keep the game bug-free is impressive. I believe I speak for the community when I extend sincere appreciation.

I mean, I just drove down a street full of zombies on a motorcycle while firing a scratch-built, pneumatic bolt-driver, and it worked just fine. Awesome!

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**Author:** ![Orthum](https://avatars.discourse-cdn.com/v4/letter/o/5e9695/32.png) [@Orthum](https://discourse.cataclysmdda.org/u/Orthum)\
**Post date:** [October 18, 2013, 7:51pm UTC](https://discourse.cataclysmdda.org/t/crossbow-ejecting-nones/3558/5 "2013-10-18T19:51:35Z")

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Bows as well, it seems to be across the board producing none’s, at least its not nopes!
