For reference
{
“type” : “MONSTER”,
“id” : “mon_revenant”,
“name”: “revenant”,
“species”:“ABERRATION”,
“default_faction”:“doom”,
“symbol”:“R”,
“color”:“WHITE”,
“size”:“MEDIUM”,
“material”:“bone”,
“diff”:20,
“aggression”:80,
“morale”:100,
“speed”:95,
“melee_skill”:6,
“melee_dice”:3,
“melee_dice_sides”:10,
“melee_cut”:3,
“dodge”:3,
“armor_bash”:9,
“armor_cut”:13,
“armor_stab”:25,
“armor_acid”:4,
“armor_fire”:1,
“vision_day”:45,
“vision_night”:5,
“hp”:130,
“death_function”:[“NORMAL”],
“special_attacks”:[[“RANGED_PULL”, 20], [“GRENADIER”, 20], [“GRENADIER_ELITE”, 20]],
“starting_ammo” : {“bot_manhack_missile”: 16},
“description”:“A gaunt figure with translucent flesh, this backbone of the demonic army sports a salvo of homing rockets on each shoulder. Its punch is easily more powerful than any humans.”,
“flags”:[“SEES”, “HEARS”, “NO_BREATHE”, “ATTACKMON”]
},
By using the two grenadier attacks I can set it to pop out pairs of manhack-like rockets that will independently track targets. I did have to create an item for this and then an extra monster, but meh.