# Crashes and debug text from picking up zombie corpses?

**URL:** <https://discourse.cataclysmdda.org/t/crashes-and-debug-text-from-picking-up-zombie-corpses/1382>\
**Category:** The Garage\
**Created:** [May 22, 2013, 7:13pm UTC](https://discourse.cataclysmdda.org/t/crashes-and-debug-text-from-picking-up-zombie-corpses/1382 "2013-05-22T19:13:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Morrigi](https://avatars.discourse-cdn.com/v4/letter/m/5e9695/32.png) [@Morrigi](https://discourse.cataclysmdda.org/u/Morrigi)\
**Post date:** [May 22, 2013, 7:13pm UTC](https://discourse.cataclysmdda.org/t/crashes-and-debug-text-from-picking-up-zombie-corpses/1382/1 "2013-05-22T19:13:40Z")

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What it says on the tin. Whenever I try to move a zombie corpse I get something saying the wielded item is not a weapon or somesuch and about half the time it just crashes instead.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [May 22, 2013, 7:30pm UTC](https://discourse.cataclysmdda.org/t/crashes-and-debug-text-from-picking-up-zombie-corpses/1382/2 "2013-05-22T19:30:25Z")

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Yeah it seems to be an interaction between the zombie corpse revival mechanism and the “active weapon” code. We’re looking at it right now.
