# Crash when activating item

**URL:** https://discourse.cataclysmdda.org/t/crash-when-activating-item/22035
**Category:** The Garage
**Created:** [November 23, 2019, 8:22pm UTC](https://discourse.cataclysmdda.org/t/crash-when-activating-item/22035 "2019-11-23T20:22:36Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![smoelf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/smoelf/32/8529_2.png) [@smoelf](https://discourse.cataclysmdda.org/u/smoelf)
#### Post date: [November 23, 2019, 8:22pm UTC](https://discourse.cataclysmdda.org/t/crash-when-activating-item/22035/1 "2019-11-23T20:22:36Z")

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I recently updated to the latest experimental and have experienced some crashes. It occured with a number of items, including weapon mods, but I found it to be consistent when activating a tanning leather hide. It was consistent even with no mods at all. I tested both with a ‘new’ tanning leather hide and after 8 hours when it was supposed to be ‘done’. Same result both times. I have taken a screenshot of the crash log. Any other info I should provide?

![Error](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/5/57423fda63b5bcf268583d21d1d3df9a320469d9.png)

EDIT: It seems the error is caused by build 9924. I reverted to 9923 and was able to activate without crashing.

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### Author: ![hydroplatypus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hydroplatypus/32/4070_2.png) [@hydroplatypus](https://discourse.cataclysmdda.org/u/hydroplatypus)
#### Post date: [November 23, 2019, 10:52pm UTC](https://discourse.cataclysmdda.org/t/crash-when-activating-item/22035/2 "2019-11-23T22:52:56Z")

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I had the same crash when activating a boiled makeshift bandage. So it’s not just you that has this.

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### Author: ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)
#### Post date: [November 23, 2019, 11:02pm UTC](https://discourse.cataclysmdda.org/t/crash-when-activating-item/22035/3 "2019-11-23T23:02:28Z")

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> <https://github.com/CleverRaven/Cataclysm-DDA/issues/35673>
>
> Describe the bug
> When unfolding a vehicle via the (a)ctivate command, if the vehicle is not in the player's inventory the game...
