# Crash in FEMA camp

**URL:** https://discourse.cataclysmdda.org/t/crash-in-fema-camp/7552
**Category:** The Garage
**Created:** [October 11, 2014, 3:56am UTC](https://discourse.cataclysmdda.org/t/crash-in-fema-camp/7552 "2014-10-11T03:56:29Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![Nubsawce](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@Nubsawce](https://discourse.cataclysmdda.org/u/Nubsawce)
#### Post date: [October 11, 2014, 3:56am UTC](https://discourse.cataclysmdda.org/t/crash-in-fema-camp/7552/1 "2014-10-11T03:56:29Z")

</div>

Hello,

In experimental build 2217, entering a FEMA camp seems to have a small chance every round to crash the game. I cannot isolate what it causing it, but twice in a row spending 20-30 rounds near a FEMA camp caused a crash (that is, “cataclysm has stopped working” and it exits out immediately randomly after a round).

I’m sorry I don’t know any more about what might be causing said crash, but let me know if there’s anything you suspect that I should try.

---

<div class="post-metadata">

### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [October 11, 2014, 4:03am UTC](https://discourse.cataclysmdda.org/t/crash-in-fema-camp/7552/2 "2014-10-11T04:03:18Z")

</div>

From about version 2211 to 2217 there was a crash present when monsters that had been transformed (through blob, fungalization, or a few other things) tried to use their special attacks. Try updating to the latest version and see if that fixes your problem.

---

<div class="post-metadata">

### Author: ![Nubsawce](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@Nubsawce](https://discourse.cataclysmdda.org/u/Nubsawce)
#### Post date: [October 11, 2014, 3:59pm UTC](https://discourse.cataclysmdda.org/t/crash-in-fema-camp/7552/3 "2014-10-11T15:59:51Z")

</div>

There were blobs in that FEMA camp, a couple of em, so I suspect that might’ve been what happened. Either way, in the latest build, it didn’t happen when I hoofed it into the FEMA camp again.

Cool.
