# Craftable Alternators from Motors

**URL:** <https://discourse.cataclysmdda.org/t/craftable-alternators-from-motors/14235>\
**Category:** The Drawing Board\
**Created:** [September 15, 2017, 3:45am UTC](https://discourse.cataclysmdda.org/t/craftable-alternators-from-motors/14235 "2017-09-15T03:45:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Asor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/asor/32/11653_2.png) [@Asor](https://discourse.cataclysmdda.org/u/Asor)\
**Post date:** [September 15, 2017, 3:45am UTC](https://discourse.cataclysmdda.org/t/craftable-alternators-from-motors/14235/1 "2017-09-15T03:45:00Z")

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There is very little difference between a generator and a motor in real life. In fact, it is easier to get electricity from a motor than it is to get from an alternator. I feel that a player should be able to take a motor, add some amplifier circuits, and perhaps add some more wire to represent replacing the permanent magnet with a second winding.

it would go something along the lines of  
small motor + missing stuff = motorbike alternator  
motor + missing stuff = car alternator  
motor + missing stuff = truck alternator  
large motor + less stuff\* = 7500w generator

\*(generators would use the same amount of wire as the motor since they use permanent magnets unlike alternators.)

In order for this to work, the weights and disassembly results of alternators would have to jibe with their motor counterpart.

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**Author:** ![ShadowDragon8685](https://avatars.discourse-cdn.com/v4/letter/s/c68b51/32.png) [@ShadowDragon8685](https://discourse.cataclysmdda.org/u/ShadowDragon8685)\
**Post date:** [December 9, 2017, 6:23pm UTC](https://discourse.cataclysmdda.org/t/craftable-alternators-from-motors/14235/2 "2017-12-09T18:23:05Z")

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Adding recipes to that effect would be nearly trivial. Rejiggering the weights a little less so, but this is entirely within the realm of modability.
