# Coolthulhu's patches

**URL:** <https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023>\
**Category:** The Lab\
**Created:** [July 22, 2017, 6:34pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023 "2017-07-22T18:34:50Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Wyzack](https://avatars.discourse-cdn.com/v4/letter/w/7bcc69/32.png) [@Wyzack](https://discourse.cataclysmdda.org/u/Wyzack)\
**Post date:** [July 27, 2017, 4:37pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/21 "2017-07-27T16:37:59Z")

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That makes sense. Either way I am glad this is available as a patch. Kinda sucks that people get so steamed up about this stuff

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [August 6, 2017, 12:55am UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/22 "2017-08-06T00:55:21Z")

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Post to bump in the section. Keep up the good work!

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**Author:** ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)\
**Post date:** [August 6, 2017, 1:13am UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/23 "2017-08-06T01:13:07Z")

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Note to self get this patch anytime mainline is not perfect.

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**Author:** ![Szara](https://avatars.discourse-cdn.com/v4/letter/s/c57346/32.png) [@Szara](https://discourse.cataclysmdda.org/u/Szara)\
**Post date:** [August 8, 2017, 4:57pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/24 "2017-08-08T16:57:12Z")

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Iä! Iä! Coolthulhu fhtagn!

Especially in the light of the idea that someone who can craft complicated clothing from scrap materials is also unable to actually craft it to fit themselves as they do so.

(I’ve been informed that this idea was scraped anyway. Huzzah!)

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**Author:** ![F.Society](https://avatars.discourse-cdn.com/v4/letter/f/90db22/32.png) [@F.Society](https://discourse.cataclysmdda.org/u/F.Society)\
**Post date:** [August 8, 2017, 6:10pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/25 "2017-08-08T18:10:04Z")

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Pardon my stupid,  
But is there a tutorial for applying your patches manually?

On a mobile device downloading from the github so I haven’t seen what the:  
"/cataclysmdda-cth-lin-curses32-151.tar.gz"

Holds in terms of files.

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [August 8, 2017, 6:17pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/26 "2017-08-08T18:17:08Z")

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You just download this. This is the full game with the patches already “installed” (I am not sure if that is that correct word in this case).

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**Author:** ![F.Society](https://avatars.discourse-cdn.com/v4/letter/f/90db22/32.png) [@F.Society](https://discourse.cataclysmdda.org/u/F.Society)\
**Post date:** [August 8, 2017, 6:39pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/27 "2017-08-08T18:39:29Z")

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Ahhh, I just wasn’t sure if there where ways to overwrite different files to apply it to say the Android port. Cause Android being based on Linux I presume would be have similar structure.

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**Author:** ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Post date:** [August 8, 2017, 6:46pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/28 "2017-08-08T18:46:29Z")

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Ok so what effective version of either the stable builds or experimental builds do these patches represent?

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**Author:** ![Vollinger](https://avatars.discourse-cdn.com/v4/letter/v/c57346/32.png) [@Vollinger](https://discourse.cataclysmdda.org/u/Vollinger)\
**Post date:** [August 8, 2017, 7:32pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/29 "2017-08-08T19:32:07Z")

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really like the battery charger, any plans to make the lil rechargeable batteries usable in tools with the battery compartment mod or making the ol non-brightnights batteries rechargeable?

> [@DeWolf](#):
>
> Ok so what effective version of either the stable builds or experimental builds do these patches represent?

i think it’s this branch, right now that’s like a four days old version of the main git repo  
[https://github.com/Coolthulhu/Cataclysm-DDA/commits/experimental](https://github.com/Coolthulhu/Cataclysm-DDA/commits/experimental)

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**Author:** ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Post date:** [August 8, 2017, 7:38pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/30 "2017-08-08T19:38:45Z")

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[quote=“Vollinger, post:29, topic:14023”]really like the battery charger, any plans to make the lil rechargeable batteries usable in tools with the battery compartment mod or making the ol non-brightnights batteries rechargeable?

> [@DeWolf](#):
>
> Ok so what effective version of either the stable builds or experimental builds do these patches represent?

i think it’s this branch, right now that’s like a four days old version of the main git repo  
[https://github.com/Coolthulhu/Cataclysm-DDA/commits/experimental](https://github.com/Coolthulhu/Cataclysm-DDA/commits/experimental)[/quote]  
Thank you also I think the actual purpose of a ups is that it IS the battery for all your ups stuff.

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**Author:** ![Alec\_White](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/alec_white/32/509_2.png) [@Alec\_White](https://discourse.cataclysmdda.org/u/Alec_White)\
**Post date:** [August 11, 2017, 8:34pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/31 "2017-08-11T20:34:51Z")

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I want this so bad [https://github.com/remyroy/CDDA-Game-Launcher/issues/126](https://github.com/remyroy/CDDA-Game-Launcher/issues/126)

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**Author:** ![YourCompanionCube](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/yourcompanioncube/32/5834_2.png) [@YourCompanionCube](https://discourse.cataclysmdda.org/u/YourCompanionCube)\
**Post date:** [August 13, 2017, 7:03pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/32 "2017-08-13T19:03:14Z")

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you said that the no painkillers mod was installed but when trying to install a bionic i still get the "you need to take painkillers to make installation tolerable"  
this is in both version 0.3 and 0.4.1

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [August 13, 2017, 10:22pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/33 "2017-08-13T22:22:11Z")

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[quote=“YourCompanionCube, post:32, topic:14023”]you said that the no painkillers mod was installed but when trying to install a bionic i still get the "you need to take painkillers to make installation tolerable"  
this is in both version 0.3 and 0.4.1[/quote]  
Did you actually enabled the mod in world creation/ added to the modinfo.json of a current world?

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<div class="post-metadata">

**Author:** ![YourCompanionCube](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/yourcompanioncube/32/5834_2.png) [@YourCompanionCube](https://discourse.cataclysmdda.org/u/YourCompanionCube)\
**Post date:** [August 13, 2017, 10:39pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/34 "2017-08-13T22:39:20Z")

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i may feel like the biggest idiot in the world now

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [August 15, 2017, 6:03am UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/35 "2017-08-15T06:03:18Z")

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Moved off-topic posts to [http://smf.cataclysmdda.com/index.php?topic=14877.0](http://smf.cataclysmdda.com/index.php?topic=14877.0)

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**Author:** ![Alec\_White](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/alec_white/32/509_2.png) [@Alec\_White](https://discourse.cataclysmdda.org/u/Alec_White)\
**Post date:** [August 15, 2017, 6:07am UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/36 "2017-08-15T06:07:37Z")

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Coolthulhu how often do you update this fork with cleverraven?

I think I heard you saying on IRC that it was every time there was something important, and I’m wondering if you are still doing it, or have you change the frequency.  
And asked now and it seems you are updating weekly, is that right?

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**Author:** ![SpadeDraco](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/spadedraco/32/564_2.png) [@SpadeDraco](https://discourse.cataclysmdda.org/u/SpadeDraco)\
**Post date:** [August 20, 2017, 3:30pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/37 "2017-08-20T15:30:08Z")

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This is pure undiluted awesome. Thanks Coolthulu!

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**Author:** ![vassock](https://avatars.discourse-cdn.com/v4/letter/v/46a35a/32.png) [@vassock](https://discourse.cataclysmdda.org/u/vassock)\
**Post date:** [August 21, 2017, 4:30am UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/38 "2017-08-21T04:30:39Z")

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[quote=“Coolthulhu, post:1, topic:14023”]Newest versions always available at:

> **[cataclysmbnteam/Cataclysm-BN](https://github.com/cataclysmbnteam/Cataclysm-BN/releases)**
>
> Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.

[hr]

Changes from current master:

> **[cataclysmbnteam/Cataclysm-BN](https://github.com/cataclysmbnteam/Cataclysm-BN/wiki/Changelog)**
>
> Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.

Most important changes:

[ul][li]Restored normal distribution ranged accuracy math - compared to current master, it greatly buffs early and midgame ranged, but leaves endgame mostly similar[/li]  
[li]Getting hit in a mending limb for 0 damage won’t reset the mending process[/li]  
[li]Allows using jacks stored in non-adjacent vehicle trunks[/li]  
[li]Includes BrettDong’s “NO\_CBM\_PAINKILLERS” mod - [https://github.com/CleverRaven/Cataclysm-DDA/pull/21430[/li][/ul][/quote]](https://github.com/CleverRaven/Cataclysm-DDA/pull/21430%5B/li%5D%5B/ul%5D%5B/quote%5D)

I downloaded the latest experimental about a week ago. The aiming system is unbearable. I don’t particular care about the other decisions, like painkillers to install CBMs. How do I install these changes into my system? Is your 0.5.1 basically the latest experimental + your changes? Can I carry my save there?

I copied over my save and my character still cannot hit the broad side of a barn with a good rifle. Is it because saves of other versions are not compatible? I have to start over?

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<div class="post-metadata">

**Author:** ![Firestorm\_01](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/firestorm_01/32/1977_2.png) [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Post date:** [August 25, 2017, 3:33pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/39 "2017-08-25T15:33:59Z")

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Introduced problem with aiming is reason I don’t play Cataclysm for now. Kudos to Coolthulhu for giving players playable version.

This thread should be definitely sticked.

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<div class="post-metadata">

**Author:** ![Firestorm\_01](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/firestorm_01/32/1977_2.png) [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Post date:** [August 26, 2017, 12:48pm UTC](https://discourse.cataclysmdda.org/t/coolthulhus-patches/14023/40 "2017-08-26T12:48:40Z")

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[quote=“vassock, post:38, topic:14023”][quote=“Coolthulhu, post:1, topic:14023”]Newest versions always available at:

> **[cataclysmbnteam/Cataclysm-BN](https://github.com/cataclysmbnteam/Cataclysm-BN/releases)**
>
> Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.

[hr]

Changes from current master:

> **[cataclysmbnteam/Cataclysm-BN](https://github.com/cataclysmbnteam/Cataclysm-BN/wiki/Changelog)**
>
> Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.

Most important changes:

[ul][li]Restored normal distribution ranged accuracy math - compared to current master, it greatly buffs early and midgame ranged, but leaves endgame mostly similar[/li]  
[li]Getting hit in a mending limb for 0 damage won’t reset the mending process[/li]  
[li]Allows using jacks stored in non-adjacent vehicle trunks[/li]  
[li]Includes BrettDong’s “NO\_CBM\_PAINKILLERS” mod - [https://github.com/CleverRaven/Cataclysm-DDA/pull/21430[/li][/ul][/quote]](https://github.com/CleverRaven/Cataclysm-DDA/pull/21430%5B/li%5D%5B/ul%5D%5B/quote%5D)

I downloaded the latest experimental about a week ago. The aiming system is unbearable. I don’t particular care about the other decisions, like painkillers to install CBMs. How do I install these changes into my system? Is your 0.5.1 basically the latest experimental + your changes? Can I carry my save there?

I copied over my save and my character still cannot hit the broad side of a barn with a good rifle. Is it because saves of other versions are not compatible? I have to start over?[/quote]

Are you sure that you copied just saves and nothing else? Becuse aiming logic is not is save files for sure.

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