# Constructed stairs weirdness

**URL:** <https://discourse.cataclysmdda.org/t/constructed-stairs-weirdness/8329>\
**Category:** The Garage\
**Created:** [December 17, 2014, 8:09pm UTC](https://discourse.cataclysmdda.org/t/constructed-stairs-weirdness/8329 "2014-12-17T20:09:34Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Maur](https://avatars.discourse-cdn.com/v4/letter/m/b2d939/32.png) [@Maur](https://discourse.cataclysmdda.org/u/Maur)\
**Post date:** [December 17, 2014, 8:09pm UTC](https://discourse.cataclysmdda.org/t/constructed-stairs-weirdness/8329/1 "2014-12-17T20:09:34Z")

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I mean, sometimes i end with normal connection (aka if i build 2 stairs separated by 4 spaces, the left one above leads to the left one below etc) but sometimes its outright weird, with both stairs above leading to the one below, or when i build second one three spaces away the stairs on the level below appear 20 spaces away…

Its weird.

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**Author:** ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Post date:** [December 17, 2014, 8:12pm UTC](https://discourse.cataclysmdda.org/t/constructed-stairs-weirdness/8329/2 "2014-12-17T20:12:24Z")

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There is no connect between lower and upper stairs. When taking stairs, the game just looks on the level above/below for stairs and then sends you to whichever set of stairs it finds. It’s going to be a pretty big issue with z levels.

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**Author:** ![Maur](https://avatars.discourse-cdn.com/v4/letter/m/b2d939/32.png) [@Maur](https://discourse.cataclysmdda.org/u/Maur)\
**Post date:** [December 17, 2014, 8:24pm UTC](https://discourse.cataclysmdda.org/t/constructed-stairs-weirdness/8329/3 "2014-12-17T20:24:46Z")

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Ah, yes, now i remember that it simply teleports you. Any way i can crudely temporarily fix it using debug mode?

(the stairs down are at 69,71. When i go down the coords are 69,83. When i move one tile and back, it shows 69, 71.

Edit/ Okay, the coord system is even more weird, changing coordinates on the fly (i am talking about debug mode terrain editor)

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [December 18, 2014, 1:51am UTC](https://discourse.cataclysmdda.org/t/constructed-stairs-weirdness/8329/4 "2014-12-18T01:51:01Z")

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[quote=“Maur, post:3, topic:8329”]Ah, yes, now i remember that it simply teleports you. Any way i can crudely temporarily fix it using debug mode?

(the stairs down are at 69,71. When i go down the coords are 69,83. When i move one tile and back, it shows 69, 71.

Edit/ Okay, the coord system is even more weird, changing coordinates on the fly (i am talking about debug mode terrain editor)[/quote]

Stair co-author here. Known issue, workaround is not to create more than one stair-down per map tile (so one downstair per house). If you wanna make a bigger stairway for looks (as with the start/evac shelter), that’s great, but multiple separate ones will disappoint you.

As vache said, yeah, major issue with the z-level conversion.

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**Author:** ![Maur](https://avatars.discourse-cdn.com/v4/letter/m/b2d939/32.png) [@Maur](https://discourse.cataclysmdda.org/u/Maur)\
**Post date:** [December 18, 2014, 2:29am UTC](https://discourse.cataclysmdda.org/t/constructed-stairs-weirdness/8329/5 "2014-12-18T02:29:26Z")

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Thanks for the reply. I will keep these limitations in mind when designing rest of my base.
