# Common ammunition missing from Cataclysm

**URL:** <https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919>\
**Category:** The Drawing Board\
**Created:** [November 13, 2016, 10:04am UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919 "2016-11-13T10:04:18Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [November 13, 2016, 10:04am UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919/1 "2016-11-13T10:04:18Z")

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Just a list of cartridges; feel free to expand:

Absent  
[hr]  
.380 ACP [https://en.wikipedia.org/wiki/.380\_ACP](https://en.wikipedia.org/wiki/.380_ACP)  
30-30 Winchester [https://en.wikipedia.org/wiki/.30-30\_Winchester](https://en.wikipedia.org/wiki/.30-30_Winchester)  
.17 HMR [https://en.wikipedia.org/wiki/.17\_HMR](https://en.wikipedia.org/wiki/.17_HMR)  
20 gauge

Underused cartridges in game (Several major retail chains carry these in stock, so they should appear with greater frequency in a realism mod)  
[hr]  
7.62x39mmR  
7.62x54mmR [https://en.wikipedia.org/wiki/7.62×54mmR](https://en.wikipedia.org/wiki/7.62%C3%9754mmR)  
.300 WinMag [https://en.wikipedia.org/wiki/.300\_Winchester\_Magnum](https://en.wikipedia.org/wiki/.300_Winchester_Magnum)

Overused:  
4.6x30

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**Author:** ![Rot](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rot/32/454_2.png) [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Post date:** [November 17, 2016, 3:41pm UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919/2 "2016-11-17T15:41:27Z")

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Tbh i’m a little disappointed on how uncommon 7.62 is. Aren’t they supposed to be cheap AF and basically everywhere?

I dunno, you could just bump up the spawn rates for them if that’s possible.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 22, 2016, 8:03am UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919/3 "2016-11-22T08:03:38Z")

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> [@Rot](#):
>
> Tbh i’m a little disappointed on how uncommon 7.62 is. Aren’t they supposed to be cheap AF and basically everywhere?

Exactly what I thought…

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**Author:** ![Mike64](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mike64/32/592_2.png) [@Mike64](https://discourse.cataclysmdda.org/u/Mike64)\
**Post date:** [November 26, 2016, 5:23am UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919/4 "2016-11-26T05:23:25Z")

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I think the reason so little ammunition is used is because there are very few weapons that use those kinds of ammo. The SKS and AKM (I think) are the only two guns that use the 7.62x39 and the Mosin is the only gun that uses the 7.62x54R… So I guess it’s just proportionate to the guns available; which should be more in all honesty.

Has anyone made a weapon mod? Or has that not been tackled yet?

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**Author:** ![Profugo\_Barbatus](https://avatars.discourse-cdn.com/v4/letter/p/d26b3c/32.png) [@Profugo\_Barbatus](https://discourse.cataclysmdda.org/u/Profugo_Barbatus)\
**Post date:** [November 26, 2016, 5:57am UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919/5 "2016-11-26T05:57:15Z")

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Artyoms Gun Emporium is probably the best one right now. The developer seems to have vanished, but I’ve been mulling taking over support if it breaks again. Right now the most recent unofficial fix is in one of the last pages of the thread.

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**Author:** ![Mike64](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mike64/32/592_2.png) [@Mike64](https://discourse.cataclysmdda.org/u/Mike64)\
**Post date:** [November 26, 2016, 6:09am UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919/6 "2016-11-26T06:09:33Z")

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Good to know. We need more weapons in the base Cataclysm and i’m glad that there is something that can fix that problem.

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [November 26, 2016, 6:12am UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919/7 "2016-11-26T06:12:30Z")

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Crom’s modern weapons pack is also good. It already implements most of the cartridges, except for the .17 HMR.

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**Author:** ![ZoneWizard](https://avatars.discourse-cdn.com/v4/letter/z/c6cbf5/32.png) [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Post date:** [December 1, 2016, 10:26pm UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919/8 "2016-12-01T22:26:53Z")

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Considering I’ve yet to see any weapons I normally use be compatible with your mod BorkBork, I’m not sure how this will be any more useful to the game -\_-

Could you list what guns should go with your changes?

Using IceCoon’s and Powder mods that come with the core package, those I would think should be compatible. Shotguns don’t use your shells, for example. I’m left with not using the mod which is fine, but a list of what should work together would be handy should I like to give it another try.

Thanks.

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [December 2, 2016, 3:41am UTC](https://discourse.cataclysmdda.org/t/common-ammunition-missing-from-cataclysm/12919/9 "2016-12-02T03:41:55Z")

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[quote=“ZoneWizard, post:8, topic:12919”]Considering I’ve yet to see any weapons I normally use be compatible with your mod BorkBork, I’m not sure how this will be any more useful to the game -\_-

Could you list what guns should go with your changes?

Using IceCoon’s and Powder mods that come with the core package, those I would think should be compatible. Shotguns don’t use your shells, for example. I’m left with not using the mod which is fine, but a list of what should work together would be handy should I like to give it another try.

Thanks.[/quote]

Icecoon’s Weapons Pack has never had any .357, 410 bore, 10mm firearms: you are probably confusing it with Artyom’s Weapons emporium.  
Any .357 pistols in Artyom’s weapons Pack can be converted to use the .357 Magnum ammo in Extended Weapons Pack by changing the gun and ammo ammo\_type to `357_mag`; the same can be done to 10mm Auto firearms. If Artyom comes back, they are welcome to use the .357\_mag and `10mm_auto` ammo types in their mod.

All the cartridges in Extended Weapons Pack can be reloaded without Craft Gunpowder mod. I don’t want to include 357/10mm Auto zip guns until I find a realistic .357/10mm Auto zip gun. If you have a recipe, I will include it in the mod and add you to the byline.

.410 isn’t 12 gauge/“shot” and will not load properly in 12-gauge shotguns without installing the .410 conversion kit which comes with Extended Weapons Pack. The bug which borked all the conversion kit item spawns should have been fixed recently.
