# Coming back, unable to set up

**URL:** https://discourse.cataclysmdda.org/t/coming-back-unable-to-set-up/25004
**Category:** The Bunker
**Created:** [October 20, 2020, 6:50pm UTC](https://discourse.cataclysmdda.org/t/coming-back-unable-to-set-up/25004 "2020-10-20T18:50:51Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)
#### Post date: [October 20, 2020, 9:51pm UTC](https://discourse.cataclysmdda.org/t/coming-back-unable-to-set-up/25004/3 "2020-10-20T21:51:30Z")

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> [@Cyrille\_Hoeltzel](#):
>
> But, on the stable build, I can barely activate any mods, while on the experimental they can be enabled but crash when loading the world. That’s a first problem, though I’m willing to play with that setup.

What mod(s), what’s the crash message?

> [@Cyrille\_Hoeltzel](#):
>
> The next problem is more crippling : I cannot seem to deactivate the filthy clothes mechanic by any means.  
> In experimental, I’m launching games without the “filthy clothes” mod but I’m still getting filthy clothes (and their maluses) ingame.

Filthy clothes are in the main game, not (or no longer) a mod.

> [@Cyrille\_Hoeltzel](#):
>
> When I’m on the stable build, a “no filthy clothing” mod appears in the installed list, but I cannot enable it ingame.

For stable 0.E: Open the data/mods/No\_Filthy\_Clothes folder and open the modinfo.json in any text editor. Remove the whole `"obsolete": true` line from that file, including the comma one line above. Now you should be able to activate the mod in game.

Also, since you’ve written that you removed the “filthy clothes” mod from the folder, I think you might installed the new version over an older version, which would explain why some of the mods no longer work. You might want to make a new, clean install so you don’t try to activate older (not compatible) mods.  
After that, you might want to take a look at [TheGoatgod’s mod compilation](https://discourse.cataclysmdda.org/t/community-mod-compilation-e-v-1-0c-experimental-v-0-09b-gmc/22725) and see if some of the “older” mods are available there (and should not crash, as s-/he does her/his best to keep them up to date or at least working).

* * *

> [@Tazeell](#):
>
> Honestly a majority of mods just crash and error everything so mostly playing very vanilla these days aside from aftershock.

Which is funny, as that one’s actually the one mod that crashed the game recently…

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