# Clayton's Profession Emporium! (New professions mod)

**URL:** <https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574>\
**Category:** The Lab\
**Created:** [June 2, 2013, 10:20pm UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574 "2013-06-02T22:20:45Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![ClaytonRISING](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/claytonrising/32/75_2.png) [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Post date:** [June 2, 2013, 10:20pm UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574/1 "2013-06-02T22:20:45Z")

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[center][size=12pt]Clayton’s Profession Emporium Mod![/size][/center]

There are probably many of you out there like me who don’t like the initial grind of a new game, or you just want some new professions to choose from!  
So I present to you my mod, it adds 5 new profession so far. They are all balanced and each have different uses, they are:

Homeless Man: Start with basic clothing, but a variety of alcohol. Costs 2 points.

Graffiti Artist: Start with a messenger bag and some spray pain, costs 3 points.

Backpacker: Begin with a backpack and some cargo shorts, costs 3 points.

Police Officer: Start with usual police attire, a holster with a Glock 19 and some ammo. Costs 5 points

National Guardsman:Start with your army gear and a rucksack, costs 5 points. No weapons.

More to come!

[size=12pt][center]Download[/center][/size]

[center][https://www.dropbox.com/s/ob5mlvlq8p6fnzf/Professions%20Mod.zip[/center]](https://www.dropbox.com/s/ob5mlvlq8p6fnzf/Professions%20Mod.zip%5B/center%5D)

[center]Installation instructions included, if you need them.[/center]

If you have any questions, bug reports, suggestions or anything of that sort please message me or whatever 😃

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [June 3, 2013, 1:08am UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574/2 "2013-06-03T01:08:52Z")

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Bug: the national guard should have a flare gun.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 3, 2013, 1:30am UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574/3 "2013-06-03T01:30:02Z")

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Them’s some costly items.

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**Author:** ![ClaytonRISING](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/claytonrising/32/75_2.png) [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Post date:** [June 3, 2013, 1:36am UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574/4 "2013-06-03T01:36:10Z")

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> [@Slax](#):
>
> Them’s some costly items.

Is that bad, balance vs. enjoyability wise?

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**Author:** ![Soron](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soron/32/885_2.png) [@Soron](https://discourse.cataclysmdda.org/u/Soron)\
**Post date:** [June 3, 2013, 2:01am UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574/5 "2013-06-03T02:01:38Z")

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Ooh, the homeless person, and the backpacker and/or the graffiti artist, look like they’d be mainline-appropriate, even with the current rudimentary state of professions. I’m thinking probably the graffiti artist, for flavor reasons.

The homeless person needs more carrying capacity, though - both to hold what they start the game with, and because, well, seems to make sense. Maybe add a hoodie or two?

As for point values: I have no idea how balanced things are, probably not very, though. Chargen point values should probably be addressed more thoroughly, though.

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**Author:** ![ClaytonRISING](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/claytonrising/32/75_2.png) [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Post date:** [June 3, 2013, 2:08am UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574/6 "2013-06-03T02:08:08Z")

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[quote=“Soron, post:5, topic:1574”]Ooh, the homeless person, and the backpacker and/or the graffiti artist, look like they’d be mainline-appropriate, even with the current rudimentary state of professions. I’m thinking probably the graffiti artist, for flavor reasons.

The homeless person needs more carrying capacity, though - both to hold what they start the game with, and because, well, seems to make sense. Maybe add a hoodie or two?

As for point values: I have no idea how balanced things are, probably not very, though. Chargen point values should probably be addressed more thoroughly, though.[/quote]

Thanks for the feedback, I’ll look into trying to get a good taste for point balancing. It’s just really hard/awkward assigning point values to something like a backpack, you know?

Also, I hope someone read my in game descriptions of the professions haha. I tried to stay in the same dark humor style as the others.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [June 3, 2013, 5:22am UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574/7 "2013-06-03T05:22:45Z")

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I think the guard needs a flare gun or some other emergency equipment, like a glow stick or a flare gun.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 3, 2013, 6:38am UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574/8 "2013-06-03T06:38:22Z")

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> [@ClaytonRISING](#):
>
> [quote=“Slax, post:3, topic:1574”]Them’s some costly items.

Is that bad, balance vs. enjoyability wise?[/quote]  
I play with 8 starting points and I’d still pick chain smoker over any of these. This stuff can be scavenged pretty easy. Traits can’t.

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**Author:** ![Mate](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mate/32/73_2.png) [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Post date:** [June 3, 2013, 10:59am UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574/9 "2013-06-03T10:59:16Z")

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> [@gtaguy](#):
>
> I think the guard needs a flare gun or some other emergency equipment, like a glow stick or a flare gun.

So just to make sure, you want a flare gun, right?  
(So do I.)

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**Author:** ![ClaytonRISING](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/claytonrising/32/75_2.png) [@ClaytonRISING](https://discourse.cataclysmdda.org/u/ClaytonRISING)\
**Post date:** [June 3, 2013, 5:49pm UTC](https://discourse.cataclysmdda.org/t/claytons-profession-emporium-new-professions-mod/1574/10 "2013-06-03T17:49:59Z")

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Ah, but the glowsticks are so useless IMO. Especially if you have the Night Vision trait. Or at least I haven’t found a reason for them.

> [@Slax](#):
>
> [quote=“ClaytonRISING, post:4, topic:1574”][quote=“Slax, post:3, topic:1574”]Them’s some costly items.

Is that bad, balance vs. enjoyability wise?[/quote]  
I play with 8 starting points and I’d still pick chain smoker over any of these. This stuff can be scavenged pretty easy. Traits can’t.[/quote]

Yeah, true, but it’s more of for people who want a “quickstart” after doing the same begging routine so many times: smash locker, make crowbar, find backpack, ect.
