[quote=“ted, post:28, topic:4605”]I mean that classic mode should be a mod, or should not exist.
The changes that could be made to classic mode are endless. It’s not practical for vanilla devs to spend a lot of time on an expanded classic mode. Players who don’t use classic don’t benefit, and since it’s not the default, they’re probably the majority.
It’s also likely that vanilla developers don’t work on classic mode because most don’t play classic mode, which is entirely reasonable. If so, it would be best to axe the half-hearted option, and dispel the illusion of support.
If classic mode warrants this degree of attention, it should be a separate mod with dedicated developers. This would absolve vanilla devs of the obligation to support classic, and would make it clearer who’s willing to work on it.[/quote]
As Deadmerits has said, none of the vanilla devs are going to put their time into this at the expense of the vanilla game (unless they want too) - it’s just me (and any one else who wants to help!). Any of the bigger changes (if I get around to them) would be easily pulled into the main branch so it’s not like we’d be developing for this and not vanilla or vice-versa.
I’ve asked for peoples ideas as I want it to be something that is suitable for an option, rather than a mod, because a lot of people DO seem to prefer it (out of all the people I’ve mentioned it to, they’ve all preferred classic) and because the mod manager isn’t at all ready yet. I’m sure when it does, the game will become a lot more modularised and it can get put into a mod if that’s appropriate, but it doesn’t do any harm to work on it now.
Deadmerits: Starting in a different place is a great idea! I’ve not looked at the code (Happy Christmas everyone!) but I’ll give it a shot - If I can’t easily move starting position, I can probably get rid of the shelter building around where the player starts, so they just start in a field, which would at least make it a bit more interesting as they don’t have a ‘safe spot’ from wildlife and the elements.