# CIB's devlog

**URL:** <https://discourse.cataclysmdda.org/t/cibs-devlog/6879>\
**Category:** The Lab\
**Created:** [July 24, 2014, 9:04am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879 "2014-07-24T09:04:59Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![CIB](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cib/32/903_2.png) [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Post date:** [July 24, 2014, 9:04am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/1 "2014-07-24T09:04:59Z")

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Yay, semester finally over!

I’ll be spending the next week fulltime trying to get the basic bounty for z-levels done. You can follow my progress on my blog:

[http://tooreasonable.org/wordpress/?p=275](http://tooreasonable.org/wordpress/?p=275)

github WIP PR: [https://github.com/CleverRaven/Cataclysm-DDA/pull/8320](https://github.com/CleverRaven/Cataclysm-DDA/pull/8320)

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [July 24, 2014, 9:24am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/2 "2014-07-24T09:24:41Z")

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This is great news good luck 🙂

Wow reading the blog this means I should be able to plant c4 on a lower z level move up a level and the c4  
Should still go off?

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**Author:** ![CIB](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cib/32/903_2.png) [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Post date:** [July 24, 2014, 9:53am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/3 "2014-07-24T09:53:52Z")

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[quote=“stk2008, post:2, topic:6879”]This is great news good luck 🙂

Wow reading the blog this means I should be able to plant c4 on a lower z level move up a level and the c4  
Should still go off?[/quote]

Exactly. I might not be implementing that, but the groundwork will be laid for stuff like this to work out.

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [July 24, 2014, 10:02am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/4 "2014-07-24T10:02:29Z")

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Awesome thanks 🙂

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [July 24, 2014, 10:07am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/5 "2014-07-24T10:07:34Z")

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What if all the walls in the first Zlevel of a building are destroyed? THe building collapses?

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**Author:** ![CIB](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cib/32/903_2.png) [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Post date:** [July 24, 2014, 10:36am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/6 "2014-07-24T10:36:15Z")

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I don’t recall the handling of that being part of any of the bounties. It’s a good question, though. In theory it’s possible to have a DF-like cavein system, where if all support on the lower z-level is lost, the whole thing just shifts one z-level down.

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [July 24, 2014, 10:43am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/7 "2014-07-24T10:43:36Z")

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That would be cool 🙂

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**Author:** ![infectedmochi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/infectedmochi/32/206_2.png) [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Post date:** [July 24, 2014, 12:14pm UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/8 "2014-07-24T12:14:35Z")

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Pretty cool! Thanks for taking your time to tackle the bounty issue. 🙂 Even if it’s not clearly visible to the everage player having a groundwork for z-level will make it easier for people to build up from there.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [July 24, 2014, 3:51pm UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/9 "2014-07-24T15:51:43Z")

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> [@CIB](#):
>
> I don’t recall the handling of that being part of any of the bounties. It’s a good question, though. In theory it’s possible to have a DF-like cavein system, where if all support on the lower z-level is lost, the whole thing just shifts one z-level down.

That’d be awesome. With this, and jackhammers, and remote detonated bombs, we could make awesome traps.  
And also, dropping a mininuke into a building would become 5x hella cool.

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**Author:** ![CIB](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cib/32/903_2.png) [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Post date:** [July 24, 2014, 5:15pm UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/10 "2014-07-24T17:15:34Z")

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Okay, I’m done for today, and am quite satisfied with the amount of work I managed to put in.

[http://tooreasonable.org/wordpress/?p=284](http://tooreasonable.org/wordpress/?p=284)

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [July 24, 2014, 5:19pm UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/11 "2014-07-24T17:19:16Z")

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CIB, I love you.

Jk be seriously man this is awesome.

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [July 24, 2014, 9:02pm UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/12 "2014-07-24T21:02:26Z")

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You sir are to be seriously followed. 🙂 … and even though you went a long way into this game’s dev efforts, you’re still on top of the most throbbing of issues. Best of luck.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [July 24, 2014, 10:13pm UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/13 "2014-07-24T22:13:48Z")

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> [@CIB](#):
>
> I don’t recall the handling of that being part of any of the bounties. It’s a good question, though. In theory it’s possible to have a DF-like cavein system, where if all support on the lower z-level is lost, the whole thing just shifts one z-level down.

Yeah, cave-ins are desirable. I’m not sure whether they’re explicitly part of the bounty reqs; we have kicked it around.

KA101 checks

[Core issue 4](https://github.com/CleverRaven/Cataclysm-DDA/issues/6823) checks for unsupported gear/critters/vehicles/furniture. It does not expressly state “terrain” but I’m willing to consider that something GlyphGryph missed, and I’ve posted to that effect.

Update: and GlyphGryph apparently meant to leave it out, since terrain’s a lot more work. OK, don’t worry about it for now, CIB.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [July 25, 2014, 12:34am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/14 "2014-07-25T00:34:15Z")

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> [@KA101](#):
>
> Update: and GlyphGryph apparently meant to leave it out, since terrain’s a lot more work. OK, don’t worry about it for now, CIB.

Dang… Well, it’s not part of the bounty, so it’s ok. It’s still awesome that you are working with this!

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 25, 2014, 1:58am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/15 "2014-07-25T01:58:20Z")

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Don’t be discouraged, collapsing buildings is definitely something we want, and it’s something that can be added on later. We put a lot of thought into what we _need_ to have z-levels working. Everything you add that isn’t strictly necessary increases the chance of failure.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [July 26, 2014, 12:53pm UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/16 "2014-07-26T12:53:21Z")

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That devlog is brilliant!

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**Author:** ![acidia](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/acidia/32/2347_2.png) [@acidia](https://discourse.cataclysmdda.org/u/acidia)\
**Post date:** [July 31, 2014, 12:12am UTC](https://discourse.cataclysmdda.org/t/cibs-devlog/6879/17 "2014-07-31T00:12:28Z")

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So, did the rest of the week not go so smoothly? :’(  
Wish you the best of luck…
