You know why scissors are so good, despite only cutting cotton and leather? THEY DO NOT HAVE ADDITIONAL ACTION PROMPT.
Strongly against additional popup there, cutting all loot from a single zombie run already takes AGES.
[quote=āstupidtat, post:1, topic:7460ā]So my suggestion is,add a choice in the cutting menu.When the cloth contain more than one material,you can choose what material to get.
E.g
1 Cut the Leather part of the cloth
2 Cut the Kelvar part of the cloth[/quote]
Or, as with scissors above, cut with scissors? You get arbitrarily weakest material (speaking of which - nomex and kevlar are still cloth and should be cuttable), in the descending order steel-kevlar-leather-cloth/wool.
Cut with knife? Reverse order, strongest material retrieved.
Maybe even universal version, material flags [CUTTABLE_EASY] and [CUTTABLE_HARD] for scissors and knife respectively, so coders bother once and then donāt bother with updating knives and scissorsās code ever again since itās jsoned.
That would be the greatest option, but also would require coding materials var to accept how much of that material it contains.
ā¦which would also somewhat fix the volume-equals-material-output issue. Material amount unspecified, proceed as currently, material amount specified, return that amount of material.