# Child mod or proffesion or trait added by dev's Please

**URL:** <https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707>\
**Category:** The Drawing Board\
**Created:** [July 4, 2014, 12:29am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707 "2014-07-04T00:29:15Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![thedemondude1](https://avatars.discourse-cdn.com/v4/letter/t/838e76/32.png) [@thedemondude1](https://discourse.cataclysmdda.org/u/thedemondude1)\
**Post date:** [July 4, 2014, 12:29am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/1 "2014-07-04T00:29:15Z")

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You could be a child as a trait or something. Reduced weight and stuff I dont know sounds cool came up with it today.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [July 4, 2014, 12:30am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/2 "2014-07-04T00:30:27Z")

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This is a… really weird idea.

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**Author:** ![yonsisac](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/yonsisac/32/8437_2.png) [@yonsisac](https://discourse.cataclysmdda.org/u/yonsisac)\
**Post date:** [July 4, 2014, 12:31am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/3 "2014-07-04T00:31:39Z")

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it wuld be kinda weard as the chield wields a Loded Rifle has grenades and its bleeding

But a miget trait wuld be much more apropriet

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [July 4, 2014, 12:34am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/4 "2014-07-04T00:34:50Z")

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Well The Last of Us comes to mind…

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**Author:** ![thedemondude1](https://avatars.discourse-cdn.com/v4/letter/t/838e76/32.png) [@thedemondude1](https://discourse.cataclysmdda.org/u/thedemondude1)\
**Post date:** [July 4, 2014, 12:37am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/5 "2014-07-04T00:37:20Z")

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I got it kinda from the last of us a litte bit of it.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 4, 2014, 12:57am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/6 "2014-07-04T00:57:16Z")

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Why wouldn’t there be children? The alternative is that they’re all dead, so I don’t think that’s any less gruesome…

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**Author:** ![Lorknis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lorknis/32/144_2.png) [@Lorknis](https://discourse.cataclysmdda.org/u/Lorknis)\
**Post date:** [July 4, 2014, 2:01am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/7 "2014-07-04T02:01:50Z")

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1+ Want kids. That brings up a question that has really never been answer DDA-Lore wise: Do children inherent their parents mutations?

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**Author:** ![Womble](https://avatars.discourse-cdn.com/v4/letter/w/f4b2a3/32.png) [@Womble](https://discourse.cataclysmdda.org/u/Womble)\
**Post date:** [July 4, 2014, 2:38am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/8 "2014-07-04T02:38:28Z")

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Most of what you’d want for a kid can be done by picking your stats appropriately. So that just leaves a profession for the right gear and if you combine it with higher Strength then we’re talking about a teenager.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [July 4, 2014, 2:40am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/9 "2014-07-04T02:40:33Z")

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Womble’s right, you can RP anything you want to be.

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**Author:** ![Womble](https://avatars.discourse-cdn.com/v4/letter/w/f4b2a3/32.png) [@Womble](https://discourse.cataclysmdda.org/u/Womble)\
**Post date:** [July 4, 2014, 2:41am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/10 "2014-07-04T02:41:32Z")

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I mean, really, who’s to say that my chain smoker isn’t 12?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [July 4, 2014, 2:59am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/11 "2014-07-04T02:59:55Z")

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> [@Lorknis](#):
>
> 1+ Want kids. That brings up a question that has really never been answer DDA-Lore wise: Do children inherent their parents mutations?

Mutations: no. Those are Blob- (or Mycus-) instigated changes to one’s physiology. At most it’s affecting your RNA to rebuild the horns/claws, etc as needed.

DNA and heredity shouldn’t be affected, unless you breach a Threshold or something, and even then that’d imply a full reproductive overhaul (probably a few mutations for that). And that’s extremely unlikely to get in. I’ve considered egg-laying mutations for Raptors, etc and dismissed 'em as Problematical.

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**Author:** ![shpider](https://avatars.discourse-cdn.com/v4/letter/s/94ad74/32.png) [@shpider](https://discourse.cataclysmdda.org/u/shpider)\
**Post date:** [July 4, 2014, 8:27am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/12 "2014-07-04T08:27:42Z")

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How about instead of a Child option, you have a selectable age option? From child to really old person.

Younger characters heal faster, are more agile and physically fit, though very young characters might end up smaller and weaker once you get under your teenage years

Older characters are slower, heal less quickly, are less fit, but have more skills

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**Author:** ![Cherry](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cherry/32/230_2.png) [@Cherry](https://discourse.cataclysmdda.org/u/Cherry)\
**Post date:** [July 4, 2014, 11:33am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/13 "2014-07-04T11:33:18Z")

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Just RP it with traits.  
Fast healer, bad back, think skin, thick skin. It’s all there.  
Also karate chop for kids.

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**Author:** ![Womble](https://avatars.discourse-cdn.com/v4/letter/w/f4b2a3/32.png) [@Womble](https://discourse.cataclysmdda.org/u/Womble)\
**Post date:** [July 5, 2014, 4:21am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/14 "2014-07-05T04:21:30Z")

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> [@Cherry](#):
>
> Also karate chop for kids.

That move shouldn’t make kids. Unless I’ve been doing it wrong.

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**Author:** ![desrik](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/desrik/32/1050_2.png) [@desrik](https://discourse.cataclysmdda.org/u/desrik)\
**Post date:** [September 23, 2014, 3:42am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/15 "2014-09-23T03:42:21Z")

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> [@yonsisac](#):
>
> But a miget trait wuld be much more apropriet

double movement cost for “taller” items ( counter, table, etc )

could make it even more interesting by adding a stepladder ( or stilts ) that remove said doubling

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**Author:** ![chevil](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chevil/32/282_2.png) [@chevil](https://discourse.cataclysmdda.org/u/chevil)\
**Post date:** [September 23, 2014, 4:50am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/16 "2014-09-23T04:50:49Z")

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> [@desrik](#):
>
> [quote=“yonsisac, post:3, topic:6707”]But a miget trait wuld be much more apropriet

double movement cost for “taller” items ( counter, table, etc )

could make it even more interesting by adding a stepladder ( or stilts ) that remove said doubling[/quote]  
World’s 2nd Greatest Lover, swordsman, liar, soldier of fortune, stepladder repairer

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**Author:** ![jcd](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jcd/32/338_2.png) [@jcd](https://discourse.cataclysmdda.org/u/jcd)\
**Post date:** [September 23, 2014, 7:44am UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/17 "2014-09-23T07:44:04Z")

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casanunda! 🙂

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [September 23, 2014, 5:53pm UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/18 "2014-09-23T17:53:52Z")

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Yeah I’m not really seeing any sort of traits that a child or teenager would have that couldn’t just be RP’d by picking the proper combination of stats and other traits.

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**Author:** ![Nighthawk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nighthawk/32/896_2.png) [@Nighthawk](https://discourse.cataclysmdda.org/u/Nighthawk)\
**Post date:** [September 24, 2014, 2:57pm UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/19 "2014-09-24T14:57:41Z")

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While it’s true that you can RP as almost anything, it would be kind of cool if you could set your character’s age, if just to have it as documentation.

Even more win if a character actually ages by 1 year after 4 in-game seasons pass and dies of natural causes once old enough. It’d be funny to try and get a character from age 20 to 90.

Not saying it should be added, but I would find it amusing.

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**Author:** ![Shoes](https://avatars.discourse-cdn.com/v4/letter/s/8c91f0/32.png) [@Shoes](https://discourse.cataclysmdda.org/u/Shoes)\
**Post date:** [September 24, 2014, 3:16pm UTC](https://discourse.cataclysmdda.org/t/child-mod-or-proffesion-or-trait-added-by-devs-please/6707/20 "2014-09-24T15:16:33Z")

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Lower Str and Per stats, lower speed (via a “tiny legs” trait debuff), and then have focus vary widly. Remove skill rust. Require less food and water. Require more sleep? Or perhaps alter the fatigue threasholds.
