# ChestHole Tileset

**URL:** <https://discourse.cataclysmdda.org/t/chesthole-tileset/8933>\
**Category:** The Lab\
**Tags:** tileset\
**Created:** [February 17, 2015, 5:20am UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933 "2015-02-17T05:20:23Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Michi](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/michi/32/2213_2.png) [@Michi](https://discourse.cataclysmdda.org/u/Michi)\
**Post date:** [May 12, 2016, 7:36pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/261 "2016-05-12T19:36:02Z")

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Now I am seeing a bunch of wall tiles being drawn like boarded up windows

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**Author:** ![Chezzo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chezzo/32/429_2.png) [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)\
**Post date:** [May 13, 2016, 4:59pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/262 "2016-05-13T16:59:58Z")

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Oh, thanks for letting me know. I fixed it, banjos, masks, and more.

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/16665>

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**Author:** ![ZoneWizard](https://avatars.discourse-cdn.com/v4/letter/z/c6cbf5/32.png) [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Post date:** [May 17, 2016, 8:04pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/263 "2016-05-17T20:04:01Z")

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Howdy Chezzo!

I know you lowered the spent cigarettes tiles as debris before. Could you lower it a little more?

Not a huge problem. I just notice them while running through an open field and this…“geee, lotta chain smokers in the middle of no where” lol XD

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**Author:** ![Voiddweller](https://avatars.discourse-cdn.com/v4/letter/v/9f8e36/32.png) [@Voiddweller](https://discourse.cataclysmdda.org/u/Voiddweller)\
**Post date:** [May 21, 2016, 1:23pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/264 "2016-05-21T13:23:38Z")

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Oh, awesome mutation art! This is inspiring :3

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**Author:** ![baldamundo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/baldamundo/32/2859_2.png) [@baldamundo](https://discourse.cataclysmdda.org/u/baldamundo)\
**Post date:** [May 22, 2016, 12:08pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/265 "2016-05-22T12:08:36Z")

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Really great tileset! One minor thing I’ve noticed though - the firefighter PBA mask uses a sprite like a mining helmet when something like a filter mask or rebreather would probably be more appropriate!

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**Author:** ![nuker22110](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@nuker22110](https://discourse.cataclysmdda.org/u/nuker22110)\
**Post date:** [May 27, 2016, 1:32pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/266 "2016-05-27T13:32:08Z")

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![](http://i.imgur.com/QjapLYv.jpg)

Hello i have seem to have found a bug. As seen in the picture, the tile for the heavy duty board for the top right corner of a newly spawned IFV seems to be a hole for some reason. Removing said part and replacing it gives the same tile. I have no idea how to fix it. Replacing it as a horizontal heavy duty board seems to be fine(no holes)

My second request is for the assorted vehicle parts of the blaze mod to be assigned a sprite. Especially with reference to the laser and tesla mounted guns, it seems to me that it is a waste that there is already a sprite for it(the one with the glowing yellow turret), and that its not assigned. Even if it looks the same, it’s way better than having the ASCII tiles fallback.  
I tried doing it myself and ended up messing everything up.

I would greatly appreciate it if you would consider my humble request.  
Thank you very much.

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**Author:** ![baldamundo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/baldamundo/32/2859_2.png) [@baldamundo](https://discourse.cataclysmdda.org/u/baldamundo)\
**Post date:** [May 28, 2016, 12:52am UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/267 "2016-05-28T00:52:55Z")

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> [@nuker22110](#):
>
> Hello i have seem to have found a bug. As seen in the picture, the tile for the heavy duty board for the top right corner of a newly spawned IFV seems to be a hole for some reason. Removing said part and replacing it gives the same tile. I have no idea how to fix it. Replacing it as a horizontal heavy duty board seems to be fine(no holes)

Been having exactly the same issue with my fixed up APC!

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**Author:** ![Chezzo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chezzo/32/429_2.png) [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)\
**Post date:** [June 1, 2016, 10:44pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/268 "2016-06-01T22:44:32Z")

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Thanks for letting me know, everybody! I think I fixed what you guys noticed in my newest pr.

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**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [June 6, 2016, 5:30pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/269 "2016-06-06T17:30:07Z")

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I edited the tile\_config for the ISO version to make the quarterpanel corner graphics (the ‘headlights’) rotate with the vehicle.

vp\_halfboard\_ne and vp\_halfboard\_nw

` 
       {
          "additional_tiles": [
            {
              "bg": 633,
	      "fg": [
			2705,
			5415,
			5416,
			5417
		],
              "id": "center"
            },
            {
              "bg": 633,
              "fg": 2703,
              "id": "corner"
            },
            {
              "bg": 633,
              "fg": 2703,
              "id": "edge"
            },
            {
              "bg": 633,
              "fg": 2703,
              "id": "end_piece"
            },
            {
              "fg": 3089,
              "id": "broken"
            },
            {
              "bg": 633,
              "fg": 2703,
              "id": "unconnected"
            }
          ],
              "fg": [
			2705,
			5415,
			5416,
			5417
          ],		  
          "id": "vp_halfboard_ne",
          "multitile": true,
          "rotates": true
        },
        {
          "additional_tiles": [
            {
              "fg": 3090,
              "id": "broken"
            }
          ],
          "fg": [
			2706,
			5421,
			5422,
			5423
          ],
          "id": "vp_halfboard_nw",
          "multitile": true,
          "rotates": true
        },
`

I also did the heavy duty quarterpanel ‘headlights’.

vp\_hdhalfboard\_ne and vp\_hdhalfboard\_nw

`
        {
          "additional_tiles": [
            {
              "bg": 633,
		      "fg": [
				  2705,
				  5415,
				  5416,
				  5417
             ],
              "id": "center"
            },
            {
              "bg": 633,
              "fg": 2703,
              "id": "corner"
            },
            {
              "bg": 633,
              "fg": 2703,
              "id": "edge"
            },
            {
              "bg": 633,
              "fg": 2703,
              "id": "end_piece"
            },
            {
              "fg": 3089,
              "id": "broken"
            },
            {
              "bg": 633,
              "fg": 2703,
              "id": "unconnected"
            }
          ],
             "fg": [
               2705,
               5415,
               5416,
               5417
             ],
          "id": "vp_hdhalfboard_ne",
          "multitile": true,
          "rotates": true
        },
        {
          "additional_tiles": [
            {
              "fg": 3090,
              "id": "broken"
            }
          ],
             "fg": [
               2706,
               5421,
               5422,
               5423
             ],
          "id": "vp_hdhalfboard_nw",
          "multitile": true,
          "rotates": true
        },
`

And I did the emergency vehicle lights.

vp\_light\_blue and vp\_light\_red

`
        {
          "additional_tiles": [
            {
              "fg": 3111,
              "id": "broken"
            }
          ],
          "fg": [
		      2727,
		      5538,
		      5539,
		      5540
			],
          "id": "vp_light_blue",
          "multitile": true,
          "rotates": true
        },
        {
          "additional_tiles": [
            {
              "fg": 3112,
              "id": "broken"
            }
          ],
          "fg": [
		     2728,
		     5544,
		     5545,
		     5546
			],
          "id": "vp_light_red",
          "multitile": true,
          "rotates": true
        },
`

I’ve messed the spacing all up but I hope it’s helpful.

Edit:

vp\_reinforced\_windshield

`
        {
          "additional_tiles": [
            {
              "fg": 3123,
              "id": "broken"
            }
          ],
			"fg": [
				2739,
				5604,
				5605,
				5606
			],
          "id": "vp_reinforced_windshield",
          "multitile": true,
          "rotates": true
        },
`

And vp\_wing\_mirror

`
        {
          "additional_tiles": [
            {
              "fg": 3143,
              "id": "broken"
            }
          ],
			"fg": [
				2759,
				5706,
				5707,
				5708
			],
          "id": "vp_wing_mirror",
          "multitile": true,
          "rotates": true
        },
`

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**Author:** ![Chezzo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chezzo/32/429_2.png) [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)\
**Post date:** [June 7, 2016, 3:22am UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/270 "2016-06-07T03:22:34Z")

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Oh, beautiful Kedryn. I didn’t know anyone used iso. I got someone to work on the iso making script, and I have an update in the works for you all. Iso works just as quickly as everything else now!

Thanks so much for fixing iso cars, though Kedryn.

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**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [June 7, 2016, 3:36am UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/271 "2016-06-07T03:36:53Z")

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> I got someone to work on the iso making script, and I have an update in the works for you all.

Oh yay! Cos doing those with counting rows by 16 takes some time. 😉 I just figured since I had already changed some of the things for myself, I could at least share it for those that don’t like to tinker with things like I do.

I may be the only one that uses iso, not sure. It’s just easier for me to ‘see’, I think.

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**Author:** ![Solusphere](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/solusphere/32/66_2.png) [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Post date:** [June 9, 2016, 1:53am UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/272 "2016-06-09T01:53:59Z")

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Hey, just making a note that currently, the Monomolecular Blade CBM looks like you’re holding an actual CBM kit when installed and deployed.

Also, looking forward to that isometric version 🙂

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**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [June 9, 2016, 3:03am UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/273 "2016-06-09T03:03:10Z")

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I like the isometric.

Does image need to be in spoiler tag if this size?

Cruising by the refugee center in my modified, not space-efficient semi truck; lasers decided to take out a wolf.

Edit: I cheated a see-through-everything artifact to take the screenshot.

![](http://i.imgur.com/vOcbzaM.jpg?2)

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**Author:** ![Solusphere](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/solusphere/32/66_2.png) [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Post date:** [June 9, 2016, 6:13am UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/274 "2016-06-09T06:13:22Z")

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Another minor issue, this time on the latest isometric version.

The Heavy Survivor Mask has the same graphic as the Heavy Survivor helmet, resulting in this wierdness:

Left: Wearing the helmet, with no mask  
Right: Wearing the helmet and mask

![](http://i.imgur.com/4TQLuL3.png)

Also, that white sash across the chest is actually a wedding veil. Shouldn’t it be appearing on the face?

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**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [June 9, 2016, 6:36pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/275 "2016-06-09T18:36:06Z")

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Okay, I have found some minor issues with the tiles.png but first please understand this is me trying to be helpful and not me complaining:

After finding the correct tiles for the pool table edges and corners they are all ‘2dish’ while the original pieces are ‘3dish’ like so:

![](http://i.imgur.com/BpsgLCd.jpg)

The corresponding ‘flat’ tiles are 4776, 4777, 4778 (corners), 4779, 4780, 4781 (end\_pieces), 4782, 4783, 4784 (t\_connection). The same issues exists with the ‘f\_bed’.

Also, I think the 3d parts of the pool table and bed are too ‘tall’ but that’s only a matter of opinion.

Additionally, I did some work on the terrain and field configs and I think they look pretty nice now (though I can’t get the glass walls to line up correctly). Following image is in spoiler tags because it’s not really relevant to the pool table:

![](http://i.imgur.com/YO9ydzA.jpg)

And here’s my tile\_config if you want it. If you use it, or parts of it, I don’t need credit. I really do just like to be helpful when I can.

> **[Dropbox - Link not found](https://www.dropbox.com/s/duan3ak83aphzkz/tile_config.json?dl=0)**
>
> Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!

Edit: Completed vehicle frames/parts (I think) and corrected some errors.

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**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [June 12, 2016, 5:42pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/276 "2016-06-12T17:42:13Z")

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Okay, so while not ‘artistically inclined’, I was able to modify some tiles with gimp if you want them. I did the pool table and some variations of the child zombie for some of the new ones they have added. They’re not good because I’m not an artist, but I think they’re okay-ish. I did the house beds too. And I did barbed (and non-barbed) fences.

![](http://i.imgur.com/Lnkovfm.jpg)

tiles

 ![](http://i.imgur.com/o7F10g9.png)

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**Author:** ![Chezzo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chezzo/32/429_2.png) [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)\
**Post date:** [June 13, 2016, 1:08pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/277 "2016-06-13T13:08:32Z")

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Oh my god, I love you Kedryn. You are the best.

I will get these all in with the next update.

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**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [June 13, 2016, 3:50pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/278 "2016-06-13T15:50:07Z")

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Oh, whoops; I didn’t realize I’d left the bathtub piece I was fiddling with that I gave up on in there (last one top row).

These are all the same images that were already there, I just moved some pixels around. I imagine I’ll end up redoing the pool tables again because I can already see spots that I can ‘fix’.

I’ll try to work on the chain-link and/or picket fences today or tomorrow (if my SO stops being mad at me for not using all my free time on them). And I imagine I’ll end up redoing the pool tables again because I can already see spots that I can ‘fix’.

Edit: Did the chain and wood fences (not the gates yet).

![](http://i.imgur.com/yenTak8.jpg)

Edit: Made wood fence less blurry.  
Edit2: Realigned parts of pool table and purged sofa pixels from the bottoms.

 ![](http://i.imgur.com/yAV5kOd.png)

Edit3: Made the picket fence less tall and made some gates for it.

![](http://i.imgur.com/kQnERJw.jpg)

 ![](http://i.imgur.com/mOghOKi.png)

Edit4: Going to wait until I am at least mostly satisfied with something before I post it so I don’t keep posting ‘remakes’. Redid barbed wire fence and am working on making chain link look less like netting and more like metal but not posting it yet because I don’t want to post it and then start thinking “I can make this better” and then post another one. Every time I learn something new I want to go back and ‘fix’ previous things. 😛

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<div class="post-metadata">

**Author:** ![Kedryn](https://avatars.discourse-cdn.com/v4/letter/k/57b2e6/32.png) [@Kedryn](https://discourse.cataclysmdda.org/u/Kedryn)\
**Post date:** [June 20, 2016, 9:03am UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/279 "2016-06-20T09:03:00Z")

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Something else I was playing around with but that can be kind of overwhelming on the eyes. Also I can’t get the variant sprites to work with tiles that have to be manually rotated. Like grass ‘center’ won’t variate between any other tile than the first one I assign to it.

Anyway, I thought seasonal changes in grass could be fun, since no one is mowing anymore, so I did a Summer and Autumn version.

![](http://i.imgur.com/naiRpU9.jpg)

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<div class="post-metadata">

**Author:** ![Chezzo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chezzo/32/429_2.png) [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)\
**Post date:** [June 20, 2016, 7:13pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933/280 "2016-06-20T19:13:37Z")

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This stuff looks AMAZING Kedryn! Thanks so much. I am going to work on getting it in the set right now.

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