# Chemistry Mod/Alcohol Container Spawning process

**URL:** <https://discourse.cataclysmdda.org/t/chemistry-mod-alcohol-container-spawning-process/15066>\
**Category:** The Drawing Board\
**Created:** [March 5, 2018, 5:40am UTC](https://discourse.cataclysmdda.org/t/chemistry-mod-alcohol-container-spawning-process/15066 "2018-03-05T05:40:06Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Post date:** [April 1, 2018, 6:20am UTC](https://discourse.cataclysmdda.org/t/chemistry-mod-alcohol-container-spawning-process/15066/21 "2018-04-01T06:20:21Z")

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I feel as if black powder shots should just be clear about having risks for weapon reliability/degradation so the player can decide whether it’s worth it, unnecessary grind/cleaning mechanics are a waste of time, just assume a player with a certain amount of markmanship or other gun skills does this automatically and add a buff to reliability with gun skills adding up to at least x?

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