# Chemical sprayer/fungicide

**URL:** <https://discourse.cataclysmdda.org/t/chemical-sprayer-fungicide/14643>\
**Category:** The Bunker\
**Created:** [December 11, 2017, 11:49pm UTC](https://discourse.cataclysmdda.org/t/chemical-sprayer-fungicide/14643 "2017-12-11T23:49:37Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [December 12, 2017, 9:08pm UTC](https://discourse.cataclysmdda.org/t/chemical-sprayer-fungicide/14643/4 "2017-12-12T21:08:42Z")

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You need launchers(2) in addition to mechanics(6) to make a chemical thrower. Weird, I know. I wrote a post about [my experience with chemical throwers](https://discourse.cataclysmdda.org/t/notes-on-chemical-throwers/14478) last month.

On the plus side, I’ve found as many as seven or eight lumps of sulfur near a lava rift before, which makes the sulfur requirement a little easier. But it’s still pretty hard to justify not just burning the fungal bastards.

Also, you should categorize your post, it makes it more visible.

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_[View the full topic](https://discourse.cataclysmdda.org/t/chemical-sprayer-fungicide/14643)._
