I definitely agree that they should never, ever, ever be all a single shade, but I think just bringing them in a few shades closer together would stop some bits looking like objects/things.
Also, I’m finding it very difficult to spot bodies/items scattered about the wilderness (like when you see groups of dead soldiers scattered about) - even if there are quite a few of them in the open, as the colour of their objects is too similar to the surrounding grass/bushes tiles. I know this is probably extremely hard to fix, but I just thought I’d mention it in case you had any ideas of how to differentiate them more.[/quote]
Do they not display as corpses with piles of items? Because that had been my hope… the corpses have black outlines and big red splotches. But I have to admit items is pretty far down my list at the moment. Which is purely a result of development, new things are added and old things are changed so fast that right now I can only hope to keep up with additions.
Eventually though I want to make items categorized and easy to spot on any background.