# Checking vehicle part power usage/production (spec. in veh\_interact::cant\_do)

**URL:** https://discourse.cataclysmdda.org/t/checking-vehicle-part-power-usage-production-spec-in-veh-interact-cant-do/7808
**Category:** The Toolbox
**Created:** [November 8, 2014, 3:32pm UTC](https://discourse.cataclysmdda.org/t/checking-vehicle-part-power-usage-production-spec-in-veh-interact-cant-do/7808 "2014-11-08T15:32:14Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![ThinkInvisible](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thinkinvisible/32/313_2.png) [@ThinkInvisible](https://discourse.cataclysmdda.org/u/ThinkInvisible)
#### Post date: [November 8, 2014, 3:32pm UTC](https://discourse.cataclysmdda.org/t/checking-vehicle-part-power-usage-production-spec-in-veh-interact-cant-do/7808/1 "2014-11-08T15:32:14Z")

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I’m trying to make a multimeter item that measures power consumption, power production and possibly charge levels (could replace magically knowing how much charge an item has left with a rough guess, requiring this item for precision?) for vehicle parts and electric items. So far, I’ve set up the json and started adding a new option (‘measure’) to the Examine Vehicle screen, but I can’t figure out how to check whether the selected vehicle tile has a power-producing/using part - and, after this, how to check the properties mentioned above.

What should I refer to for these properties, and is there a better way to implement this item? (The examine vehicle screen seems pretty cluttered, and adding a new action probably won’t help.)
