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When I play the game, I craft a character to suit my needs. Adding a system where I get traits or other effects as a result of something I can’t control (trauma) or something I don’t care to do in-game (interacting with NPCs) would just really piss me off.
The morale system, for instance, has a lot of room for you to work around. Yeah, being wet bums you out, but you can grab an umbrella or run from building to building. Killing child zombies drops morale, but you have the option to run away from them or lead them away.
Being depressed as to the state of the world, how does one work around that? Anti-depressants?
How do you avoid trauma? You don’t, it’s literally impossible to avoid trauma.
So yeah. Just my opinion. I’d be unhappy with a system like this.
And then there’s my personal problem with some of the suggestions in this thread. If you’ve never dealt with trauma, or interacted with people who have significant mental illness, maybe don’t make suggestions about it?