I just noticed perception only increments your ranged points by 1 now, so I’m bit behind the times. You’re right then about putting dexterity before perception. My only reason for keeping it up is because I didn’t know trapping skill can be used as a substitute for perception in finding traps, I guess I can drop perception even further now. To-hit isn’t important at all. I’ve rarely seen any enemies that can dodge for shit(biggest problem is early game dogs but I always build for the late game anyway), and with decent melee skills it’s not an issue even if they can.
As for martial arts, dexterity only seems to effect the damage of crane style, and all other effects allow for melee/unarmed skill as a substitute for dexterity.
Strength on the other hand can’t be substituted with skill, so it gets a few extra points(usually I get 14’s on it but I’m doing this experimental intelligence thing this time)
why would you ever get 20 int?
To learn more skills and learn them faster. The memory banks bionic is a pain in the ass(Or so I hear, I've never actually seen it, all the more reason not to count on it), though I don't have much trouble with rust anyway, even at extremely high levels.
I don’t have a lot of options as far as skills go considering I must have at least:
fleet-foot, quick, robust-genetics, and night vision. This leaving me with 4 points for whatever else I want.
I chose disease resistant mostly because I hate dealing with sick characters.
I thought to dump robust genetics and grab something else instead, but tweaking mutations is a pain in the ass enough with it on, trying to get decent mutations without it is probably a nightmare.
I would go for those morale traits but focus hasn’t ever been much of an issue for me.
I switched some stuff around after some thought about all this though:
10 str
8 dex
20 int
5 per
fast learner, fleet foot, quick, robust genetics, night vision
addictive personality, bad back, truth-teller, trigger-happy, heavy-sleeper, sleepy