# Changing monster spawns in airliner causes MAJOR issues with lixa labs? weird dependency

**URL:** <https://discourse.cataclysmdda.org/t/changing-monster-spawns-in-airliner-causes-major-issues-with-lixa-labs-weird-dependency/29869>\
**Category:** The Garage\
**Tags:** mod\
**Created:** [February 25, 2026, 12:04am UTC](https://discourse.cataclysmdda.org/t/changing-monster-spawns-in-airliner-causes-major-issues-with-lixa-labs-weird-dependency/29869 "2026-02-25T00:04:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Bio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bio/32/6690_2.png) [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Post date:** [February 25, 2026, 12:04am UTC](https://discourse.cataclysmdda.org/t/changing-monster-spawns-in-airliner-causes-major-issues-with-lixa-labs-weird-dependency/29869/1 "2026-02-25T00:04:19Z")

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I’ve been trying to edit a custom scenario for starting in a airliner crash but it seems incredibly finicky editing the mapgen and has some sort of weird co-decencies with the lixa lab causing it to malfunction. For some absurd reason deleting the “place monster”, changing the chance of monsters spawning, or even changing the monster that spawns causes a whole bunch of cascading failures seemingly related to lixa labs in the error reports. Some even cause the game to not load entirely

`DEBUG : oter_id migration defined from 'LIXA_device_2_north' to invalid ter_id 'LIXA_device_2' REPORTING FUNCTION : migrate_oter_ids`

`DEBUG : oter_id migration defined from 'LIXA_device_unfolded_noaccess_north' to invalid ter_id 'LIXA_device_unfolded_noaccess' REPORTING FUNCTION : migrate_oter_ids`
