# Chain detonators

**URL:** <https://discourse.cataclysmdda.org/t/chain-detonators/8807>\
**Category:** The Drawing Board\
**Created:** [January 31, 2015, 4:50am UTC](https://discourse.cataclysmdda.org/t/chain-detonators/8807 "2015-01-31T04:50:38Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Post date:** [January 31, 2015, 4:50am UTC](https://discourse.cataclysmdda.org/t/chain-detonators/8807/1 "2015-01-31T04:50:38Z")

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a Modified landmine that you can atttach to other land mines via the k to a valid landmine/ chain detonator for when either of them detonate both of them detonate…

and perhaphs toggle them to be one way or both ways detonation… can see it now ,

x.x  
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x.x

Mines on outside will detonate on their own but the inside one will detonate all of them

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**Author:** ![RADIALTHRONE1](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/radialthrone1/32/377_2.png) [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)\
**Post date:** [January 31, 2015, 5:16am UTC](https://discourse.cataclysmdda.org/t/chain-detonators/8807/2 "2015-01-31T05:16:37Z")

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The only problem with this idea is that it would only be useful against the Player, or tough Enemies. You wouldn’t want your entire minefield to blow up just because a dog wandered in or something.

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**Author:** ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Post date:** [January 31, 2015, 5:40am UTC](https://discourse.cataclysmdda.org/t/chain-detonators/8807/3 "2015-01-31T05:40:35Z")

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When designed right it is more likely for the dog to just walk onto outlying mines and die on the ones that dont trigger all of them

though perhaphs also be able to make a weighted detonator, to where it goes off and only blows up enemys based on color of name
