# Cataclysm++ Mod

**URL:** https://discourse.cataclysmdda.org/t/cataclysm-mod/10523
**Category:** The Lab
**Tags:** mod
**Created:** [September 14, 2015, 9:07am UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523 "2015-09-14T09:07:24Z")
**Posts on this page:** 20
**Page:** 10

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### Author: ![nuker22110](https://avatars.discourse-cdn.com/v4/letter/n/53a042/32.png) [@nuker22110](https://discourse.cataclysmdda.org/u/nuker22110)
#### Post date: [February 4, 2016, 6:53am UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/181 "2016-02-04T06:53:54Z")

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> [@Noctifer](#):
>
> [quote=“Litppunk, post:179, topic:10523”]I look forward to mobile dirt mounds of growing being a thing. It’ll be like Water world without the water.

A mobile green house of sort. I guess allowing dirt on vehicles as tiles would be the way to go.[/quote]

dirt tiles on vehicle would be a little crazy cause can you imagine how big your vehicle would have to be to have any amount of meaningful harvest? on the other hand, a hydroponic rack thing would fit better because you get higher yield for less area usage. Which also holds true IRL cause the plants receive 24/7 light, nutrients, and water, not to mention you can stack multiple layers of plants growing practically on top of each other.

With regards to the source code edit, perhaps a halfway implementation could be just to make a new vehicle part(tool which use electricity), which uses a new recipe (seeds+water+fertilizer) and returns seeds and harvest after some time. Could be that this recipe gives you something called ‘planted hydroponic tray’, which you place back in said vehicle part and then you activate it after some time to get harvest(kindof like the yeast culture thing)

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### Author: ![Agoelia](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/agoelia/32/435_2.png) [@Agoelia](https://discourse.cataclysmdda.org/u/Agoelia)
#### Post date: [February 5, 2016, 1:34pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/182 "2016-02-05T13:34:53Z")

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Buildable, vehicle-part idroponics seems really cool and doable

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### Author: ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)
#### Post date: [February 5, 2016, 3:52pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/183 "2016-02-05T15:52:44Z")

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> [@Agoelia](#):
>
> Buildable, vehicle-part idroponics seems really cool and doable

It would require code support for this. The way I make vehicle parts is make the part, assign weight, assign durability put in the appropriate flags (determines what the part will do), assign a battery usage is needed and from what item the installation is done. In order for me to make vehicular farming would be for a flag to allow me to do so or a part that allows dirt to be in a vehicle.

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### Author: ![NominalNuance](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nominalnuance/32/525_2.png) [@NominalNuance](https://discourse.cataclysmdda.org/u/NominalNuance)
#### Post date: [February 7, 2016, 7:37pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/184 "2016-02-07T19:37:24Z")

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The most recent experimental (0.C-10416-g1f0b8de) seems to have completely broken this mod. Whenever I load a world with this mod enabled, I just get a really long string of errors and then the game crashes.

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### Author: ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)
#### Post date: [February 7, 2016, 9:52pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/185 "2016-02-07T21:52:49Z")

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> [@NominalNuance](#):
>
> The most recent experimental (0.C-10416-g1f0b8de) seems to have completely broken this mod. Whenever I load a world with this mod enabled, I just get a really long string of errors and then the game crashes.

If you may provide a screenshot, that will come a long way to fix this.

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### Author: ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)
#### Post date: [February 8, 2016, 12:50am UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/186 "2016-02-08T00:50:07Z")

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So the problem seemed to be a change on the gun/magazine format. Fix is ready to be downloaded.

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### Author: ![HurricaneJoe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hurricanejoe/32/455_2.png) [@HurricaneJoe](https://discourse.cataclysmdda.org/u/HurricaneJoe)
#### Post date: [February 9, 2016, 7:11pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/187 "2016-02-09T19:11:28Z")

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Just to be sure I did a fresh install with JUST your mod running and can reiterate that it’s almost like the entire mod cannot detect itself, virtually every item and vehicle part seems to throw off an error. Bit new to debugging Cata, is there a way to expand the three lines of error code when loading a world so I can avoid taking roughly 3000 screenshots? I enjoy the mod enough that if you want me to sit down and make a list of everything that’s throwing an error I’ll do it I just…lord I hope there’s an easier way.

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### Author: ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)
#### Post date: [February 9, 2016, 7:16pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/188 "2016-02-09T19:16:15Z")

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> [@HurricaneJoe](#):
>
> Just to be sure I did a fresh install with JUST your mod running and can reiterate that it’s almost like the entire mod cannot detect itself, virtually every item and vehicle part seems to throw off an error. Bit new to debugging Cata, is there a way to expand the three lines of error code when loading a world so I can avoid taking roughly 3000 screenshots? I enjoy the mod enough that if you want me to sit down and make a list of everything that’s throwing an error I’ll do it I just…lord I hope there’s an easier way.

Just the first error should be enough, I f I can replicate it and fix it, the rest will come into view. (sometimes one error cause the rest.)

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### Author: ![HurricaneJoe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hurricanejoe/32/455_2.png) [@HurricaneJoe](https://discourse.cataclysmdda.org/u/HurricaneJoe)
#### Post date: [February 9, 2016, 7:28pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/189 "2016-02-09T19:28:00Z")

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Alrighty, here we go.

 ![](http://i.imgur.com/PlK4vfM.png)

annnnd

![](http://i.imgur.com/p8DirEW.png)

First two, in that order.

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### Author: ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)
#### Post date: [February 9, 2016, 7:28pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/190 "2016-02-09T19:28:47Z")

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@Noctifer I believe its the scenario causing the error. BevapDin changed the way overrides work, they are more akin to the monster types “edit-mode” now.

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/15251>

  
That’s the PR detailing the changes.

@HurricaneJoe A quick workaround is to alter the “ident” field of the ambushed scenario to ambushed-survivor or anything really. It’s now conflicting with the core scenario it used to override. After the first error, the game stops loading a lot of the mod thus leading to the cascade of errors you are seeing.

edit: Ninja’d!

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### Author: ![HurricaneJoe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hurricanejoe/32/455_2.png) [@HurricaneJoe](https://discourse.cataclysmdda.org/u/HurricaneJoe)
#### Post date: [February 9, 2016, 7:31pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/191 "2016-02-09T19:31:23Z")

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Heavens you people are quick. That definitely did the trick, thanks Malkeus!

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### Author: ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)
#### Post date: [February 9, 2016, 7:33pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/192 "2016-02-09T19:33:59Z")

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I noticed this yesterday when the PR got merged, but I forgot to post about it here. 🙂

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### Author: ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)
#### Post date: [February 9, 2016, 7:51pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/193 "2016-02-09T19:51:47Z")

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Well, I already uploaded a fix and messed with a couple scenarios as well, this new PR solves many mod conflicts.

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### Author: ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)
#### Post date: [February 9, 2016, 8:07pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/194 "2016-02-09T20:07:52Z")

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![](https://media.giphy.com/media/8fen5LSZcHQ5O/giphy.gif)

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### Author: ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)
#### Post date: [February 9, 2016, 9:15pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/195 "2016-02-09T21:15:14Z")

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Lol i love seeing that gif peeps say i look like mr burns ☹ and im only 35

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### Author: ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)
#### Post date: [February 9, 2016, 9:18pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/196 "2016-02-09T21:18:48Z")

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> [@stk2008](#):
>
> Lol i love seeing that gif peeps say i look like mr burns ☹ and im only 35

Genetics my friend, evolution’s RNG can be a cruel mistress.

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### Author: ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)
#### Post date: [February 9, 2016, 9:22pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/197 "2016-02-09T21:22:01Z")

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Want some tips for getting on RNGs good side? She is exceedingly nice to me most of the time… with a few minor railroad ties over the head here and there to remind me to stop taking it for granted.

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### Author: ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)
#### Post date: [February 9, 2016, 9:26pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/198 "2016-02-09T21:26:49Z")

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RNG and I have come to a truce: I am not allow to influence random events that do not affect me.

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### Author: ![Teyar](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Teyar](https://discourse.cataclysmdda.org/u/Teyar)
#### Post date: [February 15, 2016, 6:23am UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/199 "2016-02-15T06:23:08Z")

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Love the concepts in this mod, but I’m sad to report, the Solar Flashlight I made seems to not be charging when I leave it on the lawn for sunny days on end.

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### Author: ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)
#### Post date: [February 15, 2016, 6:40pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523/200 "2016-02-15T18:40:04Z")

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> [@Teyar](#):
>
> Love the concepts in this mod, but I’m sad to report, the Solar Flashlight I made seems to not be charging when I leave it on the lawn for sunny days on end.

Ah, I knew I forget to document something…You have to have it in your person for it to recharge…

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