DDA itself is changing a lot, lots of changes in the UI, new menu, changed placements, dynamic viewport resizing on linux.
So on top of me not really knowing the whole system to draw those windows, DDA isn’t exactly in it’s final state in terms of graphics, so it’s kinda futile to update the tiles version when tomorow something else is going to change.
But mainly im busy with an other project in DDA.
But if someone has any pointers on fixing a few bugs on the tileset version, do share them.