Someone? 
Does the “horizontal walls” bug exist because there’s no proper declaration and is easy to fix, or is it something you cannot fix right now?
Also is there the transitioning possible, which you could use to make stuff like proper tables, beds, slides for parks etc?
I am at work now, but I should return home in the morning, so I will definitely take a look.[/quote]
The horizontal bug only exists because I didn’t want to replace all the t_wall_v and t_wall_h with a regular t_wall (same goes for metal walls, and other h/v things) because I want to keep non-tiles mode in there. Having only t_wall would make all the walls look like the same glyph. I looked around the code but I couldn’t find where he says “t_wall = this tile”, he keeps h/v for glass walls but I couldn’t find out how to use the same tile as t_wall_v for t_wall_h.