I tried adding the nids to the end of the vanilla monsters that spawn Not seeing them, though.[/quote]
Try making their chance to spawn like 500% or something so to make sure they spawn and then switch it back if they do, then create a world with very high spawn rate and see if they spawn among the large number of monsters.[/quote]
I got them to spawn in cities! All I did was copy the entire monstergroup file into my own file and add the monsters that I wanted! I’m uploading to git now![/quote]
Git is updated! Attack of the nids is now!
Next up is defining an area with a nid spawn point to act like fungaloids or triffids. I want a capiliary tower to constantly spawn more and more nids with wandering packs of gaunts for jeanstelers.