# Cars to wrecks (Updated)

**URL:** <https://discourse.cataclysmdda.org/t/cars-to-wrecks-updated/26643>\
**Category:** The Lab\
**Created:** [July 10, 2021, 4:23am UTC](https://discourse.cataclysmdda.org/t/cars-to-wrecks-updated/26643 "2021-07-10T04:23:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Havis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/havis/32/10601_2.png) [@Havis](https://discourse.cataclysmdda.org/u/Havis)\
**Post date:** [July 10, 2021, 4:23am UTC](https://discourse.cataclysmdda.org/t/cars-to-wrecks-updated/26643/1 "2021-07-10T04:23:11Z")

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This is an update of GiMoe’s mod [Cars to wrecks](https://discourse.cataclysmdda.org/t/cars-to-wrecks/15506), a mod made in 2018. A search for an updated version of this mod was to no avail, so I went ahead and quickly updated the vehicle\_groups.json to include vehicles from recent updates (at least, that’s what I think I did). Should be compatible with 0.F Stable, but then again, I’ve no idea how Java works. If something’s not working, I probably don’t know how to fix it, but feel free to tell me anyway.

[Download from Github](https://github.com/Alsalai/Cars-to-Wrecks-Updated-)

Credits: GiMoe, for making this mod

(DISCLAIMER: I found out that a lot of working cars still spawn on certain tiles i.e campsites, malls, houses among others. Fixing this will require editing the mapgen itself so it’ll take a while.)
