# Cars not affected by item spawn scaling/ Item spawns cannot be set to zero

**URL:** <https://discourse.cataclysmdda.org/t/cars-not-affected-by-item-spawn-scaling-item-spawns-cannot-be-set-to-zero/11082>\
**Category:** The Garage\
**Created:** [December 15, 2015, 12:13am UTC](https://discourse.cataclysmdda.org/t/cars-not-affected-by-item-spawn-scaling-item-spawns-cannot-be-set-to-zero/11082 "2015-12-15T00:13:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Brian361](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/brian361/32/1015_2.png) [@Brian361](https://discourse.cataclysmdda.org/u/Brian361)\
**Post date:** [December 15, 2015, 12:13am UTC](https://discourse.cataclysmdda.org/t/cars-not-affected-by-item-spawn-scaling-item-spawns-cannot-be-set-to-zero/11082/1 "2015-12-15T00:13:33Z")

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I tried to do a run with absolutely no item spawn, but found out it can only go to .01% I also noticed during this run items spawned in cars do not seem to be affected by the scaling setting.

On an unrelated note, would it be possible have a 0% scaling options for items like we do monsters?

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [December 15, 2015, 12:55am UTC](https://discourse.cataclysmdda.org/t/cars-not-affected-by-item-spawn-scaling-item-spawns-cannot-be-set-to-zero/11082/2 "2015-12-15T00:55:37Z")

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Cars currently aren’t affected by item spawn. It may be quite easy to adjust.  
Zero item spawn should be easy - it’s just 2 lines of code, I think. Not sure why is it not enabled.
