# Careful movement

**URL:** <https://discourse.cataclysmdda.org/t/careful-movement/9359>\
**Category:** The Drawing Board\
**Created:** [April 8, 2015, 4:11pm UTC](https://discourse.cataclysmdda.org/t/careful-movement/9359 "2015-04-08T16:11:27Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Croooow](https://avatars.discourse-cdn.com/v4/letter/c/41988e/32.png) [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Post date:** [April 8, 2015, 4:11pm UTC](https://discourse.cataclysmdda.org/t/careful-movement/9359/1 "2015-04-08T16:11:27Z")

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The player would be able to press Shift + a movement key (more below) to “move carefully”. It would take longer (more on that below), but make less noise, lower the chance of setting off a trap, and lower the chance of hurting yourself on environmental hazards such as broken glass in a window frame or rubble.

For the key, it could either be the above (shift + movement key), or toggle-able like safe mode. Maybe % could toggle it on and off.

As for the cost, it would either be a straight-up multiplier on terrain’s normal cost (maybe 1.5x or 2x), or a percentage based on your Dexterity. Maybe start it at 200% for 10 Dex (220 for 8 Dex), and lower it by 10% for each additional point past 10, to a maximum of 150% at 15 Dex. The numbers here are very flexible, I’m just trying to establish a kind of framework.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [April 8, 2015, 4:21pm UTC](https://discourse.cataclysmdda.org/t/careful-movement/9359/2 "2015-04-08T16:21:18Z")

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A nice corollary to an implementation like that could be uncareful movement, like sprinting as well. I don’t know if the canon is that the zeds are runners, but I hate thinking that shamblers are as fast as I am, when I am certain that power-walking would far outpace them.

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [April 8, 2015, 9:47pm UTC](https://discourse.cataclysmdda.org/t/careful-movement/9359/3 "2015-04-08T21:47:50Z")

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I like the thought process but I don’t think shift and a arrow key will work. I don’t think it actually is considered any different then normal arrows. But I’m sure the devs can tell me if I’m wrong or not.  
As for careful and uncareful movement. I like the concept. Would be a good precursor to adding in actual sprinting.

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [April 8, 2015, 9:51pm UTC](https://discourse.cataclysmdda.org/t/careful-movement/9359/4 "2015-04-08T21:51:42Z")

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> [@indigorain](#):
>
> A nice corollary to an implementation like that could be uncareful movement, like sprinting as well.

> [@Miloch](#):
>
> As for careful and uncareful movement. I like the concept. Would be a good precursor to adding in actual sprinting.

Try playing the experimentals; we’ve been able to sprint for a week or so now.

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [April 8, 2015, 9:52pm UTC](https://discourse.cataclysmdda.org/t/careful-movement/9359/5 "2015-04-08T21:52:30Z")

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So then all we need is the opposite, Rivet. 😛

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [April 8, 2015, 11:06pm UTC](https://discourse.cataclysmdda.org/t/careful-movement/9359/6 "2015-04-08T23:06:24Z")

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Thanks for letting me know that, Rivet.

I think I have been playing the experimentals. I noticed this green bar on the info pane that says Walk st (if I recall). I have yet to figure out what it was–but I guessed that it might be that.
