# Car disappears while driving

**URL:** <https://discourse.cataclysmdda.org/t/car-disappears-while-driving/122>\
**Category:** The Garage\
**Created:** [January 22, 2013, 1:07pm UTC](https://discourse.cataclysmdda.org/t/car-disappears-while-driving/122 "2013-01-22T13:07:22Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![redpanda](https://avatars.discourse-cdn.com/v4/letter/r/e95f7d/32.png) [@redpanda](https://discourse.cataclysmdda.org/u/redpanda)\
**Post date:** [January 22, 2013, 1:07pm UTC](https://discourse.cataclysmdda.org/t/car-disappears-while-driving/122/1 "2013-01-22T13:07:22Z")

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2013.1.20 version. Windows.  
Continued from a build the day before but there appears to be no savegame compatibility problems. There was some lighting changes in github on 2013.1.19.  
Car vanishes under me when travelling east. If I go north for an hour and head east it disappears too, it is like some sort of magic line that I cannot cross.  
Have a savegame, drive east pass the slime pool and it happens.  
Debug log: C:\cygwin\home\Kyratzes\Cataclysm-DDA\game.cpp[6377]: game::pldrive error: can’t find vehicle! Drive mode is now off.

[https://www.dropbox.com/s/lx4eoyda1d3fkn5/save.zip](https://www.dropbox.com/s/lx4eoyda1d3fkn5/save.zip)

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**Author:** ![DeepBlueMax](https://avatars.discourse-cdn.com/v4/letter/d/977dab/32.png) [@DeepBlueMax](https://discourse.cataclysmdda.org/u/DeepBlueMax)\
**Post date:** [January 22, 2013, 1:50pm UTC](https://discourse.cataclysmdda.org/t/car-disappears-while-driving/122/2 "2013-01-22T13:50:22Z")

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I have nothing to show, but this happened to me two or three times. Maybe it’s a “residual” from the original version’s car glitch.

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**Author:** ![daftfad](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/daftfad/32/5_2.png) [@daftfad](https://discourse.cataclysmdda.org/u/daftfad)\
**Post date:** [January 22, 2013, 1:53pm UTC](https://discourse.cataclysmdda.org/t/car-disappears-while-driving/122/3 "2013-01-22T13:53:32Z")

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Known bug where driving a vehicle across an overmap tile boundary makes it vanish

Feel free to post to the Github Issues tracker. We need to make it easier for people to report bugs.

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [January 22, 2013, 3:19pm UTC](https://discourse.cataclysmdda.org/t/car-disappears-while-driving/122/4 "2013-01-22T15:19:49Z")

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I don’t see how it gets any easier than posting a forum 😛 Spamming my inbox with known issues isn’t really an improvement. But yeah, I think Kevin was working towards fix for this.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 22, 2013, 5:31pm UTC](https://discourse.cataclysmdda.org/t/car-disappears-while-driving/122/5 "2013-01-22T17:31:17Z")

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This same bug keeps creeping in, I think the way overmap boundary conditions is handled is just really fragile. and yea, I’m looking into it.
